Role playing game that explains Social Studies concepts.
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Every year, I play a long-form role playing game called The Republic with my Social Studies students, and it always develops organically over the course of the school year. Every class is different, and by the end of the course, each group has made the game’s world their own in a way that I never would have predicted. It is something that they remember long after the class is over, and I still have students who approach me years after they’ve had me as a teacher, wanting to reminisce with me about their experiences with the game. It encourages shy students to develop confidence, unmotivated students to take control of their experience, and traditional students to begin thinking “outside of the box”. It also encourages “nice” students to explore their selfish sides, quiet students to become angry, and happy students to question the very possibility of a “good society”. It encourages loyalty and betrayal, generosity and greed, deep critical thinking and cruelly reactionary behavior; it brings my students together, but it also drives them apart. At its best, it challenges both me and my students, making us question many of our assumptions about how people work together (or don’t). It is not a “safe” game: in my experience, it often leads to deep conversations that have no easy answers.
Includes rules, character sheets, blank world map, labeled world map, and flag designs for the five forms of government.