# Solving One-Step Equations Team Trivia EDITABLE

Walking in Mathland

18 Followers

Resource Type

Format

Presentation (Powerpoint) FileΒ (1 MB|22 pages)

Standards

CCSSHSA-REI.A.1

CCSS8.EE.B.5

CCSS7.EE.B.4a

CCSS7.EE.B.4

CCSS6.EE.B.7

Walking in Mathland

18 Followers

### Description

ANSWER KEY INCLUDED!!!

Do you love playing team trivia with friends? Me too! Letβs give our students the same experience while reviewing key math concepts.

How to Play:

Team Trivia is played in 3 rounds. Each round has three questions. The first round have point values available in five (5), three (3), and one (1). You can use these point values in any order and apply them to your answers, but you can only use each point value once per round. The 2nd and 3rd round have point values available is six (6), four (4), and two (2). Again, these values can only be used once in each round.

The bonus question typically will have unlimited correct answers, and each correct answer by the team will give them one (1) point for up to five (5) points.

The final question teams can wager up to 15 points or wager up to their current total score. That part is up to you!

Objective: For students to show mastery in solving one-step equations in small groups.

Suggestions:

Write team names on score sheet before starting (you can a give a theme!)

Have teams send a representative to collect 11 answer slips before starting

Set a time limit for each question or do a 10 second count-down for submitting the answer slip

Keep all answer slips incase a group challenges their score β it will happen!

If the class ends before the game ends, keep the score sheet to know where to start the next class

I bundle remaining answer slips with the rubber band to keep for next time

Only accept fully correct answers: x = 15 is not the same as x = -15

If possible, limit group size to 4

Update team standings/scores at the end of each round

You may edit the equations and change the answers to best fit the needs of your students

Do you love playing team trivia with friends? Me too! Letβs give our students the same experience while reviewing key math concepts.

How to Play:

Team Trivia is played in 3 rounds. Each round has three questions. The first round have point values available in five (5), three (3), and one (1). You can use these point values in any order and apply them to your answers, but you can only use each point value once per round. The 2nd and 3rd round have point values available is six (6), four (4), and two (2). Again, these values can only be used once in each round.

The bonus question typically will have unlimited correct answers, and each correct answer by the team will give them one (1) point for up to five (5) points.

The final question teams can wager up to 15 points or wager up to their current total score. That part is up to you!

Objective: For students to show mastery in solving one-step equations in small groups.

Suggestions:

Write team names on score sheet before starting (you can a give a theme!)

Have teams send a representative to collect 11 answer slips before starting

Set a time limit for each question or do a 10 second count-down for submitting the answer slip

Keep all answer slips incase a group challenges their score β it will happen!

If the class ends before the game ends, keep the score sheet to know where to start the next class

I bundle remaining answer slips with the rubber band to keep for next time

Only accept fully correct answers: x = 15 is not the same as x = -15

If possible, limit group size to 4

Update team standings/scores at the end of each round

You may edit the equations and change the answers to best fit the needs of your students

Total Pages

22 pages

Answer Key

Included

Teaching Duration

40 minutes

Report this Resource to TpT

Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TpTβs content guidelines.

### Standards

to see state-specific standards (only available in the US).

CCSSHSA-REI.A.1

Explain each step in solving a simple equation as following from the equality of numbers asserted at the previous step, starting from the assumption that the original equation has a solution. Construct a viable argument to justify a solution method.

CCSS8.EE.B.5

Graph proportional relationships, interpreting the unit rate as the slope of the graph. Compare two different proportional relationships represented in different ways. For example, compare a distance-time graph to a distance-time equation to determine which of two moving objects has greater speed.

CCSS7.EE.B.4a

Solve word problems leading to equations of the form π±πΉ + π² = π³ and π±(πΉ + π²) = π³, where π±, π², and π³ are specific rational numbers. Solve equations of these forms fluently. Compare an algebraic solution to an arithmetic solution, identifying the sequence of the operations used in each approach. For example, the perimeter of a rectangle is 54 cm. Its length is 6 cm. What is its width?

CCSS7.EE.B.4

Use variables to represent quantities in a real-world or mathematical problem, and construct simple equations and inequalities to solve problems by reasoning about the quantities.

CCSS6.EE.B.7

Solve real-world and mathematical problems by writing and solving equations of the form πΉ + π± = π² and π±πΉ = π² for cases in which π±, π² and πΉ are all nonnegative rational numbers.