St. Patrick’s Day Games: Literacy Centers: Sight Word Activities - SET TWO
★ 10 Sets – 5 Ways to Play - Memory (Concentration), “Storm” Card Game, "Storm" Guessing Game, Roll and Read, and Follow the Path.
★ Last 120 Dolch Words. (See set 1 in my other product listings for the first 100 Dolch Words with different graphics and font size to differentiate from set 2.)
★ 10 Recording Sheets (color and black and white) with Coordinating Graphics to match each game
★ 4 St. Patrick's Day themed Sight Word Awards (color and black and white).
It can be printed as is, or printed back to back as follows:
**First run pages 1-25. (Word Cards, some cards with blank spaces on which you can write words
that are specific for your class or your students’ names, and “Storm!” cards for some of the
activities listed below.)
**Next, place the word sheets, blank card sheets and Storm sheets face up and facing you in the printer paper tray.
**Now, print out pages 26-48 which contain 10 different types of backings (St. Patrick’s Day graphics) that will be printed on the reverse side of each sheet. This will help you keep the sets separated into 10 distinct sets. All 10 types of graphics will print out on the backs of the “Storm!” cards as well so that there are 3 Storm! cards to match each set.
**The last 12 pages (49-60) are 10 different optional recording sheets (in color and black and white) with a graphic to match the backing on each set, upon which students can write the words they read, as well as 4 Sight Word Awards in color and black and white. You could laminate the color recording sheets, and ask students to use erasable markers, OR you can print out the black and white copies, and ask students to record in pencil.
**Finally, just cut each word card sheet and Storm card sheets on the paper cutter into 12 square cards. If you don’t want to print back to back, you can print out the entire file at once and then glue the backings to the plain sides of the word cards, OR just use the cards as one-sided with plain backs.
Use as simple flashcards for individual students or for the activities below:
Game 1: Concentration/Memory – 10 different games - 24 cards (12 pairs) with matching backings in each set. Place the cards for any set face down in 4 rows of 6. Students play Memory or Concentration, turning over 2 cards at a time and keeping them if they match AND they can read the word and/or use it in a sentence. The game is over when all cards are gone. The winner is the student with the most cards. Keep cards that belong together in individual baggies. Students can record the words on the matching optional recording sheets.
Game 2: “Storm!” (Like “Old Maid”)
Place one “Storm” card with a set of 24 cards. All the cards are dealt, face down. It doesn’t matter if some players end up with more cards than others. The players then sort their cards, keeping them hidden from all other players. Anyone holding pairs of matching cards, with the same word, should put them down face up. The player to the left of the dealer then fans his or her cards in his or her hand so he can see them all, although s/he keeps them hidden from the other players. (If you prefer, each student can be given a piece of construction paper folded the long way and set it up tent style to place the cards against.) S/he offers them to the player on his or her left, who cannot see them, but takes a random card from the fan. If the card s/he picks matches any he already s/he has, he puts down the pair. If not, he keeps it in his or her hand. Then, s/he, in turn, fans his cards and offers them to the player on the left. This continues until all the cards have been put down in pairs, except the “Storm” Card (old maid card), which is left alone and cannot be paired. The person left holding the Storm card loses the game. Players should be asked to read the cards and/or record them as they put down their pairs of matching cards, or they can record the words when the game is over.
Game 3: “Storm!” Guessing Game
Add one “Storm” card to any set of Memory Cards. Be sure to select the Storm cards with the same backing!! Shuffle cards, and place cards face down in a pile. Students take turns declaring how many cards they think they can draw and read before drawing a Storm Card: 1 card, 2 cards or 3 cards. If the student draws a Storm Card before his or her goal is met, s/he must return all cards to a discard pile. When all cards have been drawn, the discard pile is shuffled, and the game continues. The winner is the student with the most cards when all cards have been drawn.
Game 4: Roll and Read!
Select just the cards that a particular group of students needs to practice. Place cards face down in a pile. Students roll a die to see how many cards they can pick. Students keep each card that they correctly read. The game is over when all cards have been drawn. The winner is the student with the most cards.
Game 5: Follow The Path - Select the words that a group of students needs to practice. Students line up the cards as though they are on a path. This creates a “follow the path” type game. Each student has a game token. Students take turns rolling a number die, moving that number of spaces and reading the word that is on the space where the student lands. You could even add a few Storm Cards along the path, and students could lose a turn if they land one one of them.