BACKGROUND: This game was inspired by the ice breaker game “Ships and Sailors” that I learned recently as a counselor at camp. It is high energy and involves the students running around so doing this in a gym (or wrestling room like we do) tends to work best.
I have seen some of the most quiet and introverted students completely let go and embrace this game!
I hope you and your students enjoy this as much as we do! ~Anabela
INCLUDED: 2 Worksheet Versions for differentiation as well as Answer Keys.
PRIOR KNOWLEDGE / GAME CONCEPT REVIEW:
- Particle arrangement, movement, and energy level for states of matter
- Phase changes
QUICK LESSON OVERVIEW
GETTING STARTED (5-10 min): Learn the “calls” and “formations” first-- have students model the formations in front of the class.
GAME PLAY (~20 minutes):
How to Play: Caller yells out commands and students get into formations. When using the Challenge Commands (phase changes), make sure they make sense. For example, if students are in “SOLID,” it makes sense to call out “melting” so they can liquefy, not “evaporate” since solids do not evaporate.
How Do You Get Out? Students are out if there aren’t enough to complete the formation that is called. For example, “SOLID” is called, but 3 students remain ungrouped - they are out.
How Do You Win? Last One(s) Standing Wins! (3 Rounds Suggested)
REVIEW GAME ROUND UP:
Assign Worksheet for homework or can be completed in class next day (depending on student population).