Student Engagement with Three Clues and One Answer 100 Clue Time Cards

Student Engagement with Three Clues and One Answer 100 Clue Time Cards
Student Engagement with Three Clues and One Answer 100 Clue Time Cards
Student Engagement with Three Clues and One Answer 100 Clue Time Cards
Student Engagement with Three Clues and One Answer 100 Clue Time Cards
Student Engagement with Three Clues and One Answer 100 Clue Time Cards
Student Engagement with Three Clues and One Answer 100 Clue Time Cards
Student Engagement with Three Clues and One Answer 100 Clue Time Cards
Student Engagement with Three Clues and One Answer 100 Clue Time Cards
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Product Description
The overall purpose of this activity is to increase student engagement by having students try to determine what is being described when given three clues.

Download our preview for more details and examples!!

Included in Product:
-Teacher Tips Handout (2-pages)
-100 Clue Time Activity Cards (25-pages)
-1 Clue Time Cover Page
-3 Clue Time Activity Ideas
-Clue Time Answer Key (1-page)
-Clue Time Partner Bullseye Handout (1-page)
-Recording Sheet (4-pages)
-Recording Sheet Template (1-page)

Teacher Tips:
Included with this product are 100 Clue Time cards, one cover page, and three activity cards. Feel free to copy them off on heavier paper, cut them out, laminate them (optional), and bind them together (metal ring, some sort of clip, etc.). Binding them together is up to you.

Each card contains three clues that describe a famous person, an animal, a country, a famous historic place, etc.

The idea with these cards to engage your students and get them excited about learning new things.

These cards are great for stations too!

Ways to use in the classroom:
Partner Bullseye:
For this activity, students will need a partner. Each partner needs to each grab an equal amount of cards. They can use the “Clue Time Bullseye Handout” for this activity. When ready, have one partner read the first clue on one of the cards. Then the other partner will take a guess. If he/she is correct, he/she will draw a symbol in the bullseye and give him/herself 5 points. If he/she doesn’t get it correct, then the classmate should read the second clue. Then the other partner will take another guess. If he/she is correct, he/she will draw a symbol in the middle ring and give him/herself 3 points. If he/she doesn’t get it correct, then the classmate should read the last clue. Then the other partner will take a final guess. If he/she is correct, he/she will draw a symbol in the outer ring and give him/herself 1 point. If he/she doesn’t get it correct, then no points are earned. Partners will take turns reading clues back and forth to one another until all the cards are used.

Quiz Yourself:
For this activity, individual students will read the three clues on a Clue Time card and try to determine what is being described. Students can record their answers on a sheet of paper or on the “Recording Sheet”. Students earn 5 points if they answer it correctly without any help (teacher, classmate, internet, etc.), 3 points if they got the answer correct but needed help, and zero points if they got the wrong answer.

Class Quiz:
You can also use these as a “Brain Break” in your classroom and quiz your students. The class can be broken up into teams or groups as well.

Research:
You can use these cards for research topics. Pass out a card to each student who will then try to determine what is being described on a card. Students may need some internet help with this. Once they determine the answer, have them research and share some new learning to the rest of the class.

Group Work:
Break your class into groups of 3-4 students. Then pass out 2-3 cards to each group. Groups will try to determine the answers to all the cards. You can also assign points for correct answers. For some extra points, have groups research and find one interesting fact about what was being described on the cards.

Create Own Clue Time Cards:
For an extra challenge, have students create their own “Clue Time” cards and quiz each other.

Be Creative:
Be creative and think of some other interesting ways to use these cards.

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Copyright ©Wise Guys. All rights reserved by author. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clip art and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom or personal use ONLY.

Total Pages
35 pages
Answer Key
Included
Teaching Duration
N/A
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