Looking to add some excitement to your center time? These highly engaging center games are quick and easy to prep and can be used for a variety of games, concentration, match game, go fish, gin rummy, scoot, read the room, self checking, even perfect for assessments. Once your students play with this deck, many of my other Quick and Easy to Prep centers can be used for different skills and seasons. Your center time will run smoothly and with very little prep from you! Subtract Zero - Kitten Themed - Quick and Easy Centers and Printables
This math resource includes:
Four center game pages in color
Four center game printable pages in black and white to use as a student seat work make and take Math Center!
Two MATH CENTER signs, one in color and one in grayscale
Teacher directions in color and grayscale.
Common Core listing for your lesson plans in color and grayscale.
SEAT WORK DOESN'T HAVE TO BE BORING! :)
This product has a matching Addition Plus Zero - Kitten Themed - Quick and Easy Centers and Printables.
K.OA.2 and K.OA.5, 1.OA.6, 2.OA.2
All Common Core Listed in the Resource for Your Lesson Planning!
I'm Fern Smith from Fern Smith's Classroom Ideas. I've created over 900+ products to help students enjoy learning many basic facts. The rigor involved with Common Core is getting harder and harder for our young children to master. If they don't have a basic understanding of basic skills, we're setting them up to fail. I invite you to please visit my blog and store for many great ideas.
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Subtract Zero - Kitten Themed - Quick and Easy Centers and Printables
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Keywords: Kittens, Cats, Subtraction, Subtract Zero, Subtraction Center Game, Math Center Game, Seatwork, Math Daily Three, Fern Smith's Classroom Ideas.
COMMON CORE STANDARD FOR THIS PACKET
K.OA.2 Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
K.OA.5 Fluently add and subtract within 5.
1.OA.6 Add and subtract within 20.
2.OA.2 Fluently add and subtract within 20 using mental
strategies. By end of second grade know from memory all
sums of two one-digit numbers.