Systems Bingo - PP was created by Pupsaroni Puzzles for use in an Algebra 1 or Algebra 2 classroom during the Solving Systems of Equations Unit. Students will play Bingo while solving systems of linear equations.
Print copies of the Bingo card for students to fill in. Run back to back to play more games and conserve paper.
Place a copy of the answer page on the document camera for students to use to build their own card. Have them put the solution and the number in the corner to make the checking easier.
Also, print a copy of the cards with a copy of the answers on the back. Cut the cards so that you can put up one at a time on the document camera for students to solve the problem.
Keep the cards on the side with the answers turned up (where students can’t see them) to quickly check when students say they have a BINGO!
Decide what constitutes a Bingo for each game. Some ideas are 5 across, 5 up and down, 5 diagonally, the 4 corners, a large diamond, a left L or right backwards L, or some other pattern chosen by the teacher. Teachers can also have students Black-out the card to win.
Students can be instructed to solve the system by graphing, substitution, elimination/addition, graphing on a calculator, by matrix, or by a mix. I like to use a die to roll to decide how the students have to solve the problem. If you roll a 1– graphing, 2-substitution, 3-elimination, 4-graphing on a calculator, 5-matrix, and 6-students choice.
Systems Bingo - PP
by Pupsaroni Puzzles
is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License