TRADING UP FOR GOOD BEHAVIOR- A Classroom Management Plan

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This plan focuses on students setting reward goals for themselves. The rewards are based on an amount of good behavior tickets a student can earn throughout the week. Tickets are never taken away for behavior issues and unused tickets can rollover into the next week to be used for the bigger rewards. Other consequences come into play when bad behavior occurs. The main consequence is a homework writing assignment a student must do with his parents.
Some of the coupons are: Stinky Feet, Fuzzy Friend, Class President, New Pencil, Line Hopper, Hot Seat, Guest Reader and much more.
Also included are directions for the Reminder Binder. A fantastic way to quickly record behavior issues. It uses a color code for easy reference. Along with the Reminder Binder is Behavior Homework. This is a paragraph copying assignment a student does for homework after the fourth Reminder.
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TRADING UP FOR GOOD BEHAVIOR- A Classroom Management Plan
TRADING UP FOR GOOD BEHAVIOR- A Classroom Management Plan
TRADING UP FOR GOOD BEHAVIOR- A Classroom Management Plan
TRADING UP FOR GOOD BEHAVIOR- A Classroom Management Plan
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