Take and Trade - MAB / Base Ten Game

Take and Trade - MAB / Base Ten Game
Take and Trade - MAB / Base Ten Game
Take and Trade - MAB / Base Ten Game
Take and Trade - MAB / Base Ten Game
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Grade Levels
Resource Types
Product Rating
4.0
File Type
PDF (Acrobat) Document File
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1.08 MB

PRODUCT DESCRIPTION

Players take turns rolling the dice and take the number shown in ‘ones’ cards. When a player has ten ‘ones’ on their board they may ‘trade’ them for a ‘tens’ block. When a player has ten ‘tens’ blocks ‘trade’ them for a ‘hundreds’ block. The player with the largest amount of MAB/Base Ten blocks at the end of the game is the winner.
Note: This game can be played as a whole class if multiple copies of the pages are made.
Total Pages
Answer Key
N/A
Teaching Duration
N/A

Average Ratings

4.0
Overall Quality:
4.0
Accuracy:
4.0
Practicality:
4.0
Thoroughness:
4.0
Creativity:
4.0
Clarity:
4.0
Total:
2 ratings
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Take and Trade - MAB / Base Ten Game
Take and Trade - MAB / Base Ten Game
Take and Trade - MAB / Base Ten Game
Take and Trade - MAB / Base Ten Game