Presentation (Powerpoint) File
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A presentation designed as a part of a digital citizenship unit that teaches kids and provokes a conversation around production versus consumption with tech, how persuasive design works, and what impacts it has on developing brains. Designed ot help kids understand how big tech is working to get them to use their products and become loyal consumers through activating reward centers (not unlike addiction) BY DESIGN. Also promotes a discussion on what kids can do to strike a balance. Can be modified to add your own personal notes or add slides. Slides are interactive in that they stak and reveal as you discuss.