Tell Me A Story is a noncompetitive narrative game targeting narrative elements (character, setting, event, conclusion), sequencing, and beginning/middle/end story structure.
The packet includes:
- Anchor charts for character, setting, event, conclusion
- 27 character cards, card backs, and blank cards
- 27 setting cards, card backs and blank cards
- 27 event cards, card backs, and blank cards
- Conclusion cards
- Story mats
Directions to play:
- Each child gets a story mat. On their turn, they roll the die. Depending on what number they roll, they draw a card from the appropriate stack.
- If the child does not yet have the story element they rolled, they chose one from the deck. If they already have that element, they can chose to replace the element from the deck (draw), or swap their element with another player (swap).
- If the child draws a blank card, they get to make up their own story element.
- At the end of each turn, the child tells their story. Encourage them to use full sentences, and elaborate on the elements on their mat to make their story more interesting. The child gets to make up their own conclusion for each story.
- Play for a set amount of time, or until each child has told a target number of stories.
The Anchor charts are also available as a freebie in my store.
I use this game with my students who have narrative or sequencing goals who are 3rd-6th grade in a special education classroom. The students love the "chose your own adventure" element of the game, and the noncompetitive structure allows them to enjoy playing without worrying about who will win.
Let me know what you think of this product in the comments!