# Ten Times Table Game - Concentration / Memory Game / Pelmanism

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4.0
2 Ratings
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PDF (Acrobat) Document File

1 MB|9 pages
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Product Description
Memory, Pelmanisim or Concentration is a game enjoyed by children the world over. This version enabled students to have a little fun practising the 10 Times Table while playing a game. So much more enjoyable than a worksheet.

Pelmanism is a popular card game played all over the world. In most countries it is called Memory or Concentration. However it is
also known as Pexeso, Pairs, and in Japan, Shinkei-suijaku.

What You Need:

2, 3 or 4 players
1 set of Pelmanism Ten Times Tables Cards

Preparation:

- Print, laminate and cut out the game cards.

How to Play:

1. One player shuffles the cards well and lays them on the playing surface face down in 4 rows of 6. The 2 remaining cards are placed on either end of the formation.

2. In turn players flip 2 cards face up in an attempt to reveal a correct ten times table fact.

- If a fact is revealed the player takes possession of the pair of cards and has another turn.

- If no match is revealed the turn passes to the next player.

3. Play continues in this fashion until no further cards are left on the playing surface.

4. Pairs are tallied and the player with the most pairs is declared the winner.

- ‘Don’t turn over the card you are sure of first. Turn over the one you are sure of second.’ Why might this be a good strategy?

- So you really don’t know where a card is early in the game. Is it better to guess and maybe get a pair and show your opponent where a new card is? Is it better to turn over a card you definitely know so your opponent doesn’t get any new information?

Before the Game:

- Be sure the students have had plenty of experience with concrete representations of the algorithms. Understanding is paramount.
- Ensure the students understand the relationship between the concrete and symbolic.

Variations:

- Play as a solitaire game. For each upturned pair which are not a match add a counter to a pile. The idea being to clear the deck in as few moves as possible.
- The player who makes the match does not get a second turn.
- Create your own card formations e.g. circular, kite shape, triangles, smiley faces, snakes etc. Use your imagination.

- 1 set of game rules and teaching tips
- 13 question cards

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Total Pages
9 pages
N/A
Teaching Duration
Lifelong tool
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