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# Ten more, ten less, one more, one less chains

Subjects
Resource Types
Common Core Standards
Product Rating
4.0
File Type
PDF (Acrobat) Document File
0.16 MB   |   15 pages

### PRODUCT DESCRIPTION

Ten more, ten less, one more, one less chains are a versatile tool for your classroom. These can be used in many settings; whole group, small group, game stations, one-on-one, etc...
Print the cards on cardstock and laminate for longevity. Cut out each strip and stack the cards like a deck of playing cards.
Use these cards with any 100s chart of your choice. Here are some options for how you can use them:
• Students place a marker on 55. The student starts at one end of the card and follows the steps by adding one, subtracting one, adding ten, or subtracting ten until they have followed all the steps of the card. They may then trade in a card for a new one. (Only approximately 2 of the cards will not work if they start at 55)
• Student pairs both start on the same number, using different markers. They both choose a card and take turns following the steps. The winner of the round is the person who finishes on the highest number (or lowest number). The winner of the round collects both cards. If one player cannot move because they would be off of the board, they lose the round. The winner is the person who collects most cards.
• Students roll two dice or spin two spinners and compose a 2-digit number. They place a marker on the number and follow the directions of the card. They receive a point every time they end on a number worth more than their original number, they lose a point if they end on a number worth less than their original number.
• Students place a marker on a number, follow directions on the card and write number sentences to match the moves that they made. For example: 55+1=56; 56+10=66; 66+10=76; 76-1=75, etc...
Total Pages
15
N/A
Teaching Duration
N/A

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