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# Tens and Ones Math Centers | First Grade Place Value Games and Activities

Rated 4.86 out of 5, based on 583 reviews
583 Ratings
;
Jillian Starr
19.8k Followers
K - 2nd
Subjects
Resource Type
Standards
Formats Included
• PDF
Pages
58 pages
Report this resource to TPT
Jillian Starr
19.8k Followers

#### What educators are saying

This resource was extremely helpful during my group time in math. Our students loved using these resources to help them master their understanding of place value.
My students loved playing with the various centres. They were engaging, fun, and they kept asking for more! Highly recommend.
##### Also included in
1. THIS IS A BUNDLED SET OF MY FAVORITE 1ST GRADE MATH ACTIVITIES! Buy them together for 25% less than if you bought them separately!INCLUDED IN THIS BUNDLE:Addition &amp; Subtraction Mega PackOver 100 pages packed with over 20 different math center games and activities! NO FILLER PAGES HERE! This mega
Price \$55.00Original Price \$71.25Save \$16.25

### Description

Tens and Ones! 55 pages of Common Core aligned games, activities, posters and work pages to teach tens and ones to your students.

Understanding that numbers are composed of tens and ones is a fundamental concept, forming the basis for work with larger numbers. This series of tens and ones games, activities and work pages provides you with 55 pages of resources to teach and support student’s understanding of place value and our base-10 number system.

Tens and Ones Activities Included in this Product:

Race to 50: This game introduces the idea of gathering “ones” and exchanging them for “tens” until you reach 50 (or 5 “tens”). This game uses a mat to illustrate place value, with visual models of tens and ones.

Race to 99/Race to 100: These games teach students the idea of 10 more, 10 less, 1 more and 1 less. Depending on your school’s math program, you can choose either a 100-chart or a 99-chart for your students.

Making It Big: This game strengthens the understanding of place value. Students learn that a 2 in the “ones place” plays a very different role than a 2 in the “tens place”. It also asks students to examine a pair of 2-digit numbers and determine which is greater.

Set of 10-frame playing cards (Numbers 0-9)

Roll, Build & Write: Asks students to roll 2 dice (representing the tens and ones place). Students then build their number with ten-rods and ones. Finally, students are asked to represent their picture with a math sentence.

Ten More: This popular math game asks students to practice mentally adding 10 to a single digit number.

Missing pieces: Asks students to fill in missing numbers from either a 100-Chart or a 99-Chart, depending on your math curriculum.

Set of 24 playing cards: Pairs of cards, one with numbers written numerically, and the other illustrated with ten-rods and ones. (Can be used to play memory, war or Go Fish!)

Tens and Ones Place Value Mat (can be used to reinforce any activity

Ten More/Ten Less: Students roll a dice to determine their starting number (in the teens) and then practice with +10, +20 and -10.

Set of 24 “I have”/”Who has?” Cards: A Tens & Ones version of this well known game helps students practice counting “tens and some more” with visuals.

More & Less: Work Page that asks students to practice adding/subtracting 10 and 1 from given numbers.

Tens & Ones: Work Page that asks students to write the numerical value represented by the ten-rods and ones.

More & Less: 4 Work pages that provides a visual representation of adding and subtracting ten and adding and subtracting one. Students use the visual format of the 0-99 chart or 1-100 to help them identify the “neighbors” of the given numbers. 2 work pages are provided to use with the 0-99 chart, and 2 more are provided to use with the 1-100 chart (depending on your curriculum).

0-99 Chart (for student reference)

1-100 Chart (for student reference)

Number Posters (1-20): Numbers are shown both numerically and with ten frames to illustrate their value.

Meets Common Core Standards:

• CCSS.Math.Content.K.NBT.A.1

• CCSS.Math.Content.1.NBT.A.1

• CCSS.Math.Content.1.NBT.B.2

• CCSS.Math.Content.1.NBT.B.2a

• CCSS.Math.Content.1.NBT.B.2b

• CCSS.Math.Content.1.NBT.B.2c

• CCSS.Math.Content.1.NBT.B.3

• CCSS.Math.Content.1.NBT.C.4

• CCSS.Math.Content.1.NBT.C.5

• CCSS.Math.Content.1.NBT.C.6

OTHER MATH PRODUCTS THAT MAY INTEREST YOU:

Fact Family Bundle

Place Value Bundle-Common Core Aligned Games, Activities & Work Pages

Coin Counting Club- Money Math Center Bundle

Coin Counting Club- Money Math Center Bundle (Canadian Version)

Kindergarten Math Journal Prompts

Complete Set K-4 Prompts

This product is intended for personal use in one classroom only. For use in multiple classrooms, please purchase additional licenses.

Total Pages
58 pages
N/A
Teaching Duration
Lifelong tool
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### Standards

to see state-specific standards (only available in the US).
Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (e.g., 18 = 10 + 8); understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones.
Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
Understand that the two digits of a two-digit number represent amounts of tens and ones. Understand the following as special cases:
10 can be thought of as a bundle of ten ones - called a “ten.”
The numbers from 11 to 19 are composed of a ten and one, two, three, four, five, six, seven, eight, or nine ones.