Name that Letter/Name that Sound: Print out the pilgrim boy and girl alphabet cards once with the Cornucopia and Pumpkin Pie cards. Put all of the cards in a bag or decorated container (like an oatmeal canister) and have one student pull out a card. If the child can name the letter on the card (or say the letter sound), he gets to keep the card. Whenever a child is unable to name a letter (or letter sound), he/she has to put the card back in the bag/container and it is the next player’s turn. Continue play with the rest of the students in the group. If a student pulls out the Cornucopia, he gets to pull out another card and attempt to identify it. If he can identify the letter correctly, the card is his. If not, both the Cornucopia and letter card go back into the bag and it is the next player’s turn. If a student pulls out a Pumpkin Pie card, the game is over. Everyone counts their cards and the student with the most cards wins the game.
Concentration: Print the cards twice and remove the special cards at the end of the packet to play. Select the letter cards you want your students to play with and have the students lay them out, face down on the table.. (I usually have them play with half the alphabet at a time.) Each player picks up two cards at a time upon their turn to see if they have an upper and lowercase match. If they do have a match, the student keeps their cards and it is the next person’s turn. If not, the cards are returned to the table and it is the next person’s turn. Play continues until all cards have been correctly matched. The student with the most cards wins.
Go Fish: Print the cards twice and remove the special cards. Have the students deal out 6 cards to each person and put the rest in the center of the table as a “pond” Each player selects another person to ask if that person has a letter (capital or lowercase letter). If the other player has the card in question, he/she has to give it to the player who asked for it. If the other player does not have the card, he/she says, “Go Fish!” and the person whose turn it is selects a card from the pond. If a match was made, the child lays down the match in front of them and it is the next player’s turn. If no match was made, the child keeps the card and it is the next player’s turn. When all the matches have been made, the students count their pairs and the person with the most pairs wins.
Old Turkey: (played like Old Maid) Print two sets of the packet and keep just the Old Turkey card. Deal all the cards out to the players. When it is their turn, each player selects another person’s hand to take a card from. If an uppercase/lowercase letter match is made, they have to name the letters (or their sounds) and lay them down in front of them. Play continues until the only card remaining is the Old Turkey. The child with this card loses.