This is a game I created for teaching the Fur Trade to middle years students. It serves as an acquiring and applying group activity in the form of a simulation.
Basic Concept Overview: Students are divided into groups and given a role as an Aboriginal Trapper or a European Merchant. Each group is placed at a location (as shown on their map) and given the appropriate activity sheets. Aboriginal Trappers must travel around the map (visiting fur trading posts) to acquire the European items they need to survive. All trades must be done using pelts. Therefore, Aboriginal trappers may gain more pelts to trade by traveling to hunting grounds. European Merchants are located at specific trading posts and are required to set fair prices for their goods and negotiate trades with the Aboriginal Trappers. This is a trading game with the goal for merchants to sell their store inventory and become the richest with pelts while the Aboriginal trappers goal is to gain all the items they need to survive.
The Games Comes With:
-Information Sheet on Aboriginal Trappers (historically accurate and can be used to create questions for the hunting grounds)
-Information Sheet on European Merchants (historically accurate and can be used to create questions for the hunting grounds)
-Pelt Equivalency Rate Chart
-Trapper’s Shopping List
-Trapper’s Travel Log
-European Stock/ Inventory List ( 3 Different Variations)
- European Trapper Fur Trading Post maps with historically accurate fur trading post location
- Aboriginal Trapper maps with location and starting items (methods of travel and starting pelts)