Your students will have a blast learning the magic-e rule (silent-e, final –e) when playing THREE games included in The Magic –e Show! This 30 page bundle includes 120 word cards, Board Game, Abracadabra SCOOT, Roll Say Keep Game and WEEK of reinforcing activities. These student-led games are perfect for an ELA student center, small group RTI intervention, or whole-class activity. The reinforcing activities can be used to assess your student’s ability to decode both one-syllable and two-syllable words following the vowel-consonant-e pattern.
This package includes:
1. Game directions
2. 120 word cards
3. Board Game
4. Abracadabra SCOOT Spelling
5. Roll Say Keep Game
6. Student Word Ladder
7. Student Word Search
8. Student Word Shapes
9. Student Illustrate and Write
10. Change that Word for Me
This package aligns to the following Grade 1 and Grade 2 Common Core State Standards:
Grade 1: CCSS.ELA-Literacy.RF.1.3c Know final -e and common vowel team conventions for representing long vowel sounds.
Grade 2: CCSS.ELA-Literacy.RF.2.3a Distinguish long and short vowels when reading regularly spelled one-syllable words.
Grade 2: CCSS.ELA-Literacy.RF.2.3c Decode regularly spelled two-syllable words with long vowels.
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Colleen and Stacy
vowel consonant e, magic e, final e, silent e, kicker e, Grade 1, Level 1, Unit 11, Grade 2, Level 2, Unit 6, intervention, small group, card game, reading, decoding, phonics, word work, RTI, literacy center, student center, reading strategy
This file is an independent product and is not affiliated with, nor has it been authorized, sponsored, or otherwise approved by Wilson Language Training Corporation. WILSON®, Wilson Reading System®, Fundations®, Just Words®, and Wilson Fluency ® are trademarks and/or registered trademarks of the Wilson Language Training Corporation.