The Mitten Coding Practice Bundle Print & Digital Versions Included

The Mitten Coding Practice Bundle Print & Digital Versions Included
The Mitten Coding Practice Bundle Print & Digital Versions Included
The Mitten Coding Practice Bundle Print & Digital Versions Included
The Mitten Coding Practice Bundle Print & Digital Versions Included
The Mitten Coding Practice Bundle Print & Digital Versions Included
The Mitten Coding Practice Bundle Print & Digital Versions Included
The Mitten Coding Practice Bundle Print & Digital Versions Included
The Mitten Coding Practice Bundle Print & Digital Versions Included
Grade Levels
Product Rating
4.0
1 Rating
File Type

Compressed Zip File

Be sure that you have an application to open this file type before downloading and/or purchasing.

5 MB|40 pages including answer keys + 13 Boom Cards
Share
2 Products in this Bundle
2 products
  1. This resource includes printable materials that provide fun ways for young students to practice and learn the basics of computer coding and programming without the need of a computer. The included materials provide practice in both following code and creating code and are based on the book, The Mitt
  2. Literacy based computer coding! This digital Boom Card deck provides an interactive and fun way for young students to practice the basics of computer coding and review the story The Mitten by Jan Brett. Students practice both creating and following code as well as sequencing.Students create the code
Bundle Description

Literacy based computer coding! This money-saving bundle includes both interactive digital Boom Cards and printable materials that provide fun ways for young students to practice and learn the basics of computer coding and programming and review the story The Mitten by Jan Brett. The engaging activities provide practice in both following code and creating code as well as sequencing skills, problem-solving, logical thinking, cause and effect skills, and computational thinking.

Print Materials

You receive a printable hands-on mapping activity and a gross motor coding activity as well as coding practice pages with answer keys

The printable activities can be used as an introduction to coding prior to using the digital Boom Cards or in conjunction with the digital Boom Cards.

Hands-On Coding Activity

In this activity, students first design a map or grid of the setting of the book and then act as computer programmers to design basic code in the correct sequence that will command a character from the book to follow the path and move to a select location (end point) on the map/grid.

Many different designs, end points, and codes can be created making each play different!

This activity can be done whole group, individually, or with partners.

You receive:

  • 20 different design pieces (scenery and book characters)
  • 10 different movable book characters from The Mitten
  • Directional arrow coding cards
  • A map / grid of a snow scene
  • Printable code recording page

Printable Practice Pages with Answer Keys

You also receive 13 printable practice pages for creating code with answer keys.

Students create the code for the highlighted path by drawing directional arrows in each coding box across the top.

The pages coordinate with the events from the book, The Mitten by Jan Brett.

Gross Motor Coding Activity

Directions are included for a fun and engaging gross motor activity that not only reviews the sequence of the story (The Mitten) but also helps students practice coding.

Students act as the animals in the story and follow code to get through the snow (paper grid) and into the mitten (a large blanket).

Digital Materials

You also receive a digital Boom Card deck that is self-checking and includes audio directions so young students can work independently. They can be used on your interactive whiteboard, iPads, desktop, tablet, smartphone or with Google classroom.

Students create the code for the highlighted blue path by dragging and dropping the arrows to the coding boxes above the picture. They then move the book character from the box with the gold star along the path according to the code they created. This helps students learn the importance of creating each step of code in the correct sequence in order to get the the desired response, why sequence matters in a computer program, and the importance of checking code.

Includes 13 unique cards with audio directions that review the events in the story The Mitten by Jan Brett.

**Please see the preview files for a playable sample and pictures.**

Perfect for hour of code, STEM / STEAM instruction, computer programming class, or center time.

What are Boom Cards?

Boom Cards are interactive, self-checking digital task cards that require NO PREP (no printing, cutting, or laminating required)!

They offer an easy way for teachers to assess important skills and a fun way for students to practice these skills.

They are perfect for whole group instruction on an interactive whiteboard or small group instruction, center activities, individual practice on an iPad, laptop, desktop, tablet, or smartphone.

New to Boom? Boom Cards live in the cloud. They can't be printed. They play on most modern browsers, Android, iPads, iPhones, and Kindle Fires.

When you redeem your purchase, you open a Boom Learning account to play the cards (they are played on Boom to protect the children). You create Fast Play pins to assign your Boom Cards to students.

Boom Learning also has premium accounts. Premium accounts offer advanced assignment tools, individual and whole class performance tracking, and more. If you are a new Boom Learning customer, when you redeem your Boom Cards purchase you get a 90-day free trial of a premium account. When your trial ends, you can renew or move to a free account. You may upgrade, downgrade or cancel at any time. Free accounts use purchased Boom Cards with Fast Play pins.

If you do not subscribe at the end of your trial, you will be able to continue using Boom Cards with the Fast Play feature. Fast Play does not track individual progress.

Boom Cards play on modern browsers (released in the last three years) on interactive whiteboards, computers and tablets. Boom Cards apps are also available. Not sure if your browser is modern enough? Try a free Boom Cards deck first.

You may also like:

Winter Coding Practice Mega Bundle Digital & Print Versions Included

Christmas Coding Practice Mega Bundle Digital & Print Versions Included

Coding Practice, Computer Programming Code Practice Boom Cards - Zoo Animals

My complete collection of computer coding resources

My collection of digital Boom Cards

*************************************************************************************************

Be the first to know about new discounts, freebies and product launches:

CLICK HERE to become a follower. You will now receive email updates about this store.

*************************************************************************************************

Total Pages
40 pages including answer keys + 13 Boom Cards
Answer Key
Included
Teaching Duration
N/A
Report this Resource
Loading...
$3.20
Bundle
List Price:
$4.00
You Save:
$0.80
Teachers Pay Teachers

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

Learn More

Keep in Touch!

Sign Up