The Most Dangerous Game: Short Stories Unit - Short Story Technology Project

The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
The Most Dangerous Game: Short Stories Unit - Short Story Technology Project
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Product Description
This technology and literary analysis project will provide you with a unique activity that will enhance and add variety to your current short story unit!

In this teaching packet, teachers will be provided with an alternative assessment and analysis activity for Richard Connell’s short story “The Most Dangerous Game.” This includes an assessment and project that utilizes a great motivating tool by implementing students’ use of technology!

Students are provided with an alternative way to showcase their learning by creating a digital, interactive flyer using the free, user-friendly website Smore.

Smore contains sleek templates and will allow students to include multimedia – such as embedded audio, sound effects, songs, and video clips!

Students will search for and use images, audio, website links, and video clips to demonstrate their comprehension of the text!

You can create this interactive flyer based on “The Most Dangerous Game” from any device! All you need is Google Chrome and access to the free, user-friendly website called Smore.

In order to enhance students’ excitement, a dynamic project example has been included using Smore and based on “The Most Dangerous Game.”

The sample flyer provides students with rich ideas on how to embed multimedia in their own flyers by including examples such as the clean version to Eminem’s song “Not Afraid” and comparing the song lyrics to the bravery and determination shown by Rainsford.

Other examples in the project model include a description of situational irony with illustrating story examples along with a link to a Ted Talks Video on this literary element.

Students also can learn how to include sound effects in the digital flyers and are provided with links to a free sound search engine in order to locate their own! The project flyer includes a sound file of vicious dogs barking and growling along with an explanation on how this relates to the man vs. nature conflict in “The Most Dangerous Game.”

Students are provided with creative project options such as including an About the Author section and the ability to link related websites (such as including a website providing tips on survival skills or how to survive in the wilderness).

All student handouts and project rubrics are available as Google Drive digital files. Directions are included for Microsoft OneDrive and Word users. All materials may also be easily printed and edited if needed.

This high-interest, dynamic project allows students the opportunity to analyze literature and by using more than one source type.

*Please note the interactive flyers are not printable but intended to be published and viewed online. The flyers will contain embedded audio and video content – along with text, links to websites, and images.


Content List:

* Teacher’s Note and Implementation Guide;
* Detailed Project Sheet for Students with Flyer Requirements and Student Choice Suggestions;
* Model Flyer Created with Smore on Richard Connell’s “The Most Dangerous Game”
* Ideas on How to Use Video and Audio within Your Smore Flyer
* Creative Choice Suggestions for Students to Consider for Flyer Sections
* Editable “The Most Dangerous Game” Flyer Teacher’s Grading Rubric
* How to Guide for Students with Tutorial Video Links and Screenshots
* Directions on How to Share Projects

Students will love the opportunity to create and design! This project exemplifies the personalized learning model and provides a unique assessment that will demonstrate their knowledge in a creative way while also requiring an in-depth level of reading comprehension and story analysis.


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Interested in additional technology options for analyzing text? Check out the following resources available in my store:

Reading Choice Boards, Activities, Assessment for ANY Fiction & Nonfiction Text!

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You can find all my resources designed for Google Drive, the Chromebook Classroom, and Google Classroom
HERE.

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Total Pages
20+
Answer Key
Included with rubric
Teaching Duration
2 days
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$4.15
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