The STEMazing Race: STEM EDITION

Grade Levels
6th, 7th, 8th, 9th
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11.79 MB   |   85 pages

PRODUCT DESCRIPTION

The STEMazing Race was designed to be used in the classroom to enhance the study of Science, Technology, Engineering and Mathematics. Imagine the level of engagement demonstrated by all of your students as each team competes to travel around the world solving clues, detours, road blocks and the final challenge to be the first to cross the finish line and win the STEMazing Race.

The STEMazing Race: STEM Edition focuses on Science, Technology, Engineering and Mathematics. There are five clues for each continent: Clue#1 – Science, Clue #2 – Technology, Clue#3 – Engineering, Clue #4 – Mathematics, and Clue #5 – S.T.E.M. At the end of each continent prior to teams advancing, there are either 2 different detours or 1 road block. With the detours, teams only need to complete one of the detours; but if they are struggling with their first chosen detour, they may opt to then switch to the other detour with no penalty other than the loss of time.
Directions:
• Students are placed into teams of two. With an odd number of students, one student must work alone. There should be no team with more than two team members.
• Each team must have access to the Internet.
• Each team is provided with a sheet to record both their answer to the clue and the country for that clue.
• Each team is given the first clue, but must not look at it until all the teams have received the first clue.
• Once all teams have the first clue, they may begin searching for the answer to the first clue and the country for that first clue.
• When the team believes that they have the answer to the first clue and the country for that first clue, the team can send one team member to the mat to have it checked.
• The team member coming to the mat must bring both the clue and the answer sheet to the mat or the team member will be turned away which will allow other teams to advance in front of their team.
• If both the answer and the country are correct, the team receives the next clue.
• If one or both are incorrect, the team must try again.
• The STEMazing Race continues until one team has answered all of the clues for each continent including any detours, road blocks or final challenges.
• Depending on the amount of time for the class, you may need to extend the race to additional class periods by having each team pick up where they left off in the previous class.
• As the teacher, you may decide to award a 1st Place, 2nd Place, and 3rd Place winning team.

Prior to running the race, print out the clues, detours or road blocks for each continent on a different colored card stock. Depending on the size of your class, you may want to print out at least 10 to 12 of each clue, detour and road block. The different colored card stock will help with keeping the continents visibly separated. Organize each continent in such a way as to have easy access to each clue. Let the STEMazing Race begin. Now have some fun in your class
Total Pages
85
Answer Key
Included
Teaching Duration
90 Minutes

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The STEMazing Race: STEM EDITION
The STEMazing Race: STEM EDITION
The STEMazing Race: STEM EDITION
The STEMazing Race: STEM EDITION
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