The Tell-Tale Heart Digital Escape Room | Reading Comprehension Game

Rated 4.84 out of 5, based on 43 reviews
43 Ratings
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Chomping at the Lit
1.7k Followers
Grade Levels
7th - 11th, Homeschool
Resource Type
Standards
Formats Included
  • Zip
  • Internet Activities
Pages
13 pages
$6.99
$6.99
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Chomping at the Lit
1.7k Followers
Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.
Also included in
  1. Save money and get two escape rooms! This purchase includes the bundle of TWO Edgar Allan Poe Digital Escape Rooms; One is based on the “The Tell-Tale Heart” and the other is based on "The Cask of Amontillado." Your students are going to love deciphering and solving puzzles in these creepy, 360° dig
    Price $9.99Original Price $13.98Save $3.99
  2. There are 3 Tell-Tale Heart activities are included in this bundle.1. Reading Packet for "The Tell-Tale Heart" by Edgar Allan Poe: includes an anticipation guide for students to complete before reading, comprehension/recall questions for during reading, and literary analysis/ text-dependent question
    Price $8.99Original Price $10.97Save $1.98
  3. With this Digital Escape Room Bundle, you will save money and get TWO escape rooms: one for The Tell-Tale Heart by Edgar Allan Poe & one for The Monkey's Paw by W. W. Jacobs.This purchase includes the bundle of two Digital Escape Rooms, which is perfect since many 7th or 8th grade teachers teach
    Price $9.99Original Price $13.98Save $3.99
  4. Save money and get FIVE DIFFERENT digital escape rooms!This purchase includes the bundle of 5 Awesome Edgar Allan Poe Digital Escape Rooms. Your students are going to love deciphering and solving puzzles in these dark and creepy, 360° digital escape rooms. All 5 escape rooms are designed to work for
    Price $24.99Original Price $34.95Save $9.96

Description

Your students are going to love deciphering and solving puzzles in this creepy, 360° digital escape room. This activity is designed to work for a laptop, tablet, or smart phone. Students will solve a series of clues based on the story “The Tell-Tale Heart” by Edgar Allan Poe in order to crack the master lock and escape the room. This game entails reading comprehension skills, finding textual evidence, and making inferences.

Included in this download are teacher instructions, student instructions (digital), the master lock graphic organizer, answer keys, and a reflection sheet (optional).

Check out these fun Escape Room Photo Props to make the experience complete!

PLEASE READ: While using this resource, you must have a wi-fi connection and the ability to access the following sites: Google Forms, Youtube.com, Kuula.co, and JigsawPlanet.com. Please check that these websites are not blocked by your district's filter before purchasing. Please also ensure your district allows viewing access for Google documents from outside your district before purchase.

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Total Pages
13 pages
Answer Key
Included
Teaching Duration
50 minutes
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Standards

to see state-specific standards (only available in the US).
Cite the textual evidence that most strongly supports an analysis of what the text says explicitly as well as inferences drawn from the text.
Determine a theme or central idea of a text and analyze its development over the course of the text, including its relationship to the characters, setting, and plot; provide an objective summary of the text.
Analyze how particular lines of dialogue or incidents in a story or drama propel the action, reveal aspects of a character, or provoke a decision.
Determine the meaning of words and phrases as they are used in a text, including figurative and connotative meanings; analyze the impact of specific word choices on meaning and tone, including analogies or allusions to other texts.
By the end of the year, read and comprehend literature, including stories, dramas, and poems, at the high end of grades 6–8 text complexity band independently and proficiently.

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