These two bump games will provide your students with plenty of practice matching clocks with times that use quarter till, half past, and quarter after. Directions for play are printed on the game boards, and answer keys are included. Just print and laminate, and you have a fun activity ready for your students.
**Materials: 10 Markers for Each Player (different colors) and Two Dice
**Directions: Player A rolls two dice and finds the sum. Find the directions that are next to the sum. Use a marker to cover the matching clock on the Game Board. Player B takes a turn.
If the clock already has a marker on it, the player can BUMP the marker off of the board and replace it with his/her own marker. Once a player has put two markers on a space, the space is LOCKED and markers can no longer be BUMPED. The player who places all ten markers on the Game Board first is the winner!
**Bump games are great as centers and as activities for early finishers!