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Tinkering with Arduino Code and Scribblebots

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2 MB|15 pages
Product Description
Once students have explored the SparkFun Tinker Kit components and completed the first set of experiments from SparkFun, this lesson will get students to extend learning by investigating physical computing and the effect that programming can have on everyday materials.

Lesson Objectives

-Create multiple scribble bots and explore how the mass of an object and velocity of the motor change the object’s momentum.
-Identify kinetic energy and the potential changes made by the transfer of energy.
-Explore how counterbalance and motor speed effect movement in scribble art.
Total Pages
15
Answer Key
N/A
Teaching Duration
2 days
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