Tinkering with Arduino Code and Scribblebots

10 Followers
Grade Levels
7th - 12th, Higher Education, Adult Education
Subjects
Resource Type
Formats Included
Pages
15 pages

10 Followers
Description
Once students have explored the SparkFun Tinker Kit components and completed the first set of experiments from SparkFun, this lesson will get students to extend learning by investigating physical computing and the effect that programming can have on everyday materials.
Lesson Objectives
-Create multiple scribble bots and explore how the mass of an object and velocity of the motor change the object’s momentum.
-Identify kinetic energy and the potential changes made by the transfer of energy.
-Explore how counterbalance and motor speed effect movement in scribble art.
Lesson Objectives
-Create multiple scribble bots and explore how the mass of an object and velocity of the motor change the object’s momentum.
-Identify kinetic energy and the potential changes made by the transfer of energy.
-Explore how counterbalance and motor speed effect movement in scribble art.
Total Pages
15 pages
Answer Key
N/A
Teaching Duration
2 days
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