This ESCAPE FROM BOO RADLEY! puzzle game uses information from chapters 1-7 of To Kill a Mockingbird to engage students in close reading activities, chapter analysis, and test reading comprehension.
★★★YOUR CLASS WILL LOVE★★★
★★★THIS FUN AND ENGAGING★★★
★★★ ACTIVITY AND GAME!!!!!★★★
The link to the Google Site is in the product purchase. ☆You must copy and paste the web address into your browser- the direct link will not work just by clicking SORRY!☆ Please make sure that your students will have access to the internet. This activity works best when students are in groups of 3, and have access to one computer/Chromebook/iPad/laptop per group.
The game proceeds as follows. Watch the Preview Video to see what the game looks like!
Students will need to decipher a code using hidden letters in a text.
This will lead students to Clue One. Students will read a passage from the text and must pick the correct image as described by the passage (an image of the ghoulish Boo).
This will link students to a Jig-Saw puzzle activity. Students must put together a map of Maycomb and then will answer a series of 5 questions based on the completed image of the map. This answer (the multiple choice letters in order of 1-5) will unlock Lock #1 on the Codes Google form.
Students will be lead to a digital, interactive Hangman game. Students will complete the Hangman game for their next clue, leading them to an image of the pocket-watch found in the Radley tree.
This will link students to a Youtube video of a 1960s commercial. Students will need to make note of the jingle of the gum that Jem and Scout found in the knothole of the tree (Double-Mint). To unlock Lock # 2, students will enter the entire jingle on the Codes Google form.
Students will be lead to a word scramble game. Students will unscramble the words to reveal the next clue, which will lead them to retrieve the tire lost in the Radley yard. The image of the tire will link students to comprehension questions of chapters 1-4. Students will answer the multiple choice questions, and the answers of the multiple choice letters in order of 1-10 will unlock Lock #3 on the Codes Google form.
Students are then instructed to click on the image of their neighbor’s yard (Miss Rachel Haverford’s). This image will link to comprehension questions of chapters 5-7. Students will answer the multiple choice questions, and the answers of the multiple choice letters in order of 1- 6 will unlock Lock #4 on the Codes Google form.
Students are lead to the image of the courthouse. The courthouse image will link students to instructions to complete the final activity. The final puzzle is a vocabulary and definition matching game. When completed, the code to lock #5 will be the first letter of each word, from top to bottom, of the left column of words (benign, benevolence, malignant, perpetual, and unfathomable).
The first team of students to unlock all 5 locks, wins!
Answers to the all 5 locks are also included in the purchase.
Have fun and watch your students work collaboratively (and competitively)!