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Towers and Spies Lesson Plan

Towers and Spies Lesson Plan
Product Description
Overview: Engage students in an activity that attempts to show students how easily “ideas” can spread in a way that causes people to lose civil liberties. Students will be placed in a position where they assume their teammates are out to cause their towers harm, and must respond to those fears of their classmates. How they respond should be like how people responded to the threat of communism in the 1920’s that lead to the Palmer Raids. The main goal of this game is to have no or very few “spies” in the game, but instead to just tell students that there are spies. This should cause paranoia and disunity among the groups as they attempt to figure out who the spy is.

Lesson Length: One, 55 min class period.

CA State Standards:
11.5.1: Analyze the international and domestic events, interests, and philosophies that prompted attacks on civil liberties, including the Palmer Raids, Marcus Garvey’s “back-to-Africa” movement, the Ku Klux Klan, and immigration quotas and the responses of organizations such as the American Civil Liberties Union, the National Association for the Advancement of Colored People, and the Anti-Defamation League to those attacks.

OR

11.9.3: Trace the origins and geopolitical consequences (foreign and domestic) of the Cold War and containment policy, including the following:
• The era of McCarthyism, instances of domestic Communism (e.g., Alger Hiss) and blacklisting
Total Pages
8 pages
Answer Key
Does not apply
Teaching Duration
45 minutes
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$2.50
Digital Download
List Price:
$3.00
You Save:
$0.50
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