Ahoy! Thar's different ways to teach Plotting in the First Quadrant. Take a voyage with me!
Students work develop their graphing points through three different pirate adventures. A pirate crew must navigate the treacherous seas and never venture out of the path (the serpent of unusual size might think you are grub!)
In this 23 page document you will be given a mapping to the Content Standards, an outline for how to implement the project, and handout resources for students to use.
-- In “Th’ Pirate Code Fer Laddies”, students will label a coordinate plane and graph six coordinates. Each coordinate will reveal part of a secret code. The letters are reversed. The answer is MONKEY.
-- In “X Marks Th’ Spot”, students will graph two points for each pirate and connect the lines between the points. After they do this for all six pirates it will create three x’s on the coordinate plane. Where these lines intersect is the location of the stops.
-- In “Treasure Hunter” students take a five puzzle long voyage in which students plot coordinates to trace routes. At the end of each route they will find one part of the treasure.
-- In “Bury th’ Treasure”, students will select their own locations and provide hints with the ordered pairs. You can trade them with other students to complete if you wish!
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