Trial and Error Pass, Group Problem Solving Activity

Rated 5 out of 5, based on 14 reviews
14 Ratings
The Spontaneous Speech Spot
336 Followers
Grade Levels
4th - 7th
Resource Type
Formats Included
  • PDF
Pages
6 pages
$2.40
List Price:
$3.00
You Save:
$0.60
$2.40
List Price:
$3.00
You Save:
$0.60
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The Spontaneous Speech Spot
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Easel Activity Included
This resource includes a ready-to-use interactive activity students can complete on any device.  Easel by TPT is free to use! Learn more.
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  1. This is an activity that can be used for social skills groups. It promotes working within a group, the value of learning from mistakes, and controlling feelings when errors are made. This bundle is a combination 3 products for a Halloween Theme , Valentines Theme, and the original star pattern.
    Price $6.40Original Price $9.00Save $2.60

Description

Trial and error is an important learning tool. Some of our students do not understand its value and see only failure. This activity works well with social pragmatic groups and problem solving curriculum. It teaches students to be flexible learners without falling apart when they find out they made a mistake. This activity can be used to reinforces the idea that mistakes are not necessarily bad and can be used for learning.

The activity also teaches students to work together toward a common goal. The solution will be found by observing the mistakes of other students and it is difficult to succeed individually. Students also need to use their short term memory and make inferences.

The activity can be used with small groups of students, two competing teams, or with one or two students. The object of the game is to cross a 6x6 grid in 6 moves stepping on the correct sequence of stars.

If you don't have floor space, a game board can be printed out out or put on a screen for virtual use. In that case a marker can be used to indicate the steps forward. I left the digital capability on in case you use the highlighter to indicate your path and want to use it virtually. It would need immediate feedback from someone and not used as an individual assignment.

A judge, who could be a student or teacher, is selected. The judge takes one of the pattern cards that will be the solution to the stepping pattern. A student begins the challenge by stepping on one of the stars in the first row and moves one row ahead for each step. As the move is made the judge indicates if it is the correct one by saying right or wrong move. If a buzzer is available that can be used for the wrong step. If it is the right step the student continues to move forward. If it is the wrong step the person returns to the start or the end of the line and watches the attempts of others until they get to the front of the line again. The students will notice that a pattern develops as students discover the correct moves. This will speed up the progress until someone finally makes it across. The students should be reinforced for working as a team and not make it an individual competition to make it to the finish.

Total Pages
6 pages
Answer Key
N/A
Teaching Duration
30 minutes
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