Two Way Tables Card Game

- PDF
Google Apps™

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Description
This 2-way tables card game is modeled after the traditional card game, "Old Maid." Students play "Old Math Guy" in groups of 4-5. Students will demonstrate their ability to match questions associated with reading two-way tables with the numerical answer. 11 questions involve reading and interpreting the two-way table. The remaining two-way tables involve relative frequency with "friendly" numbers. Now includes a digital drag-n-drop matching activity for Google Drive.
To play, first students deal out all of the cards. Then, without showing others the cards in their hands, students look for matching pairs. They put down any pairs in front of them face up so others can confirm that they have indeed found a match.
One player begins by holding their cards facing down in a fanned out fashion and offering their hand to the student to their left. If the receiving student gets a card that is a match with a card already in their hand they can put it down. Then the student who just took a card turns to the student on their left and allows them to select a card at random, etc.
There is one card that is the “Old Math Guy.” (Use either the color or black and white version.) The student who is stuck with this card after all other pairs are matched loses the game.
Included:
-38 cards (19 pairs)
-Old Math Guy (both color and black and white version) included
-Answer key
-Teacher's Guide with CCSS, objectives, materials, and procedure
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Copyright Information and Terms of Use:
The purchase of this product entitles a single user to reproduce the resource for classroom use only. Discounted additional licenses can be purchased if you wish to share with other teachers. The product is for educational use only. The product may not be used for commercial purposes or resold in any form. It cannot be uploaded to the Internet, with the exception of password-protected school websites.
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