A last-minute idea to keep my students engaged the week before Christmas break has quickly turned in to a series of rigorous and highly engaging games that kids can't get enough of!
THIS GROWING BUNDLE INCLUDES:
*Unlock the North Pole (turn your students into elves and send them on a magical journey to the North Pole!)
*Unlock the Love (send your students on a journey to save the Most Very Honored Head Monster!)
*Unlock the Rainbow (turn your students into leprechauns and send them on a journey to find the pot o' gold!)
*Unlock Spring (or Easter - send your students on a journey to save spring!)
*Unlock the School Year
*Unlock the Haunted House
*All future games in the Unlock the Learning series
EACH GAME INCLUDES:
*14 pre-made math challenges for 2nd and 3rd grades
(Unlock the School Year also includes challenges for 4th grade)
*7 blank challenges you can personalize for any subject, in any grade level
*Game board set-up pieces
*Pictures from our classrooms to help you implement it in yours
*Directions and extra resources to help you set the stage
*Game launch letters to excite students
*"Unlock ____" banners
*Treat bag toppers
*Tips and tricks from 2 teachers who have used this in our classrooms
ABOUT THE GAME:
WHAT IS UNLOCK?
Our Unlock games are unique, challenge-based games that give students the opportunity to review academic skills while practicing independence and perseverance.
HOW TO PLAY:
There is no “right way” to play this game. You can send students through the challenges individually or in teams, whatever works best for your class. You can complete the challenges in one day or stretch them out over a few days.
Some students may not finish all challenges, and that’s okay! The amount of effort and learning that takes place during the game is so intense that they don’t need to finish everything to benefit.
WHAT DO THE STUDENTS DO?
The Unlock game board has a start and finish. Each large game piece on the game board represents a “challenge” that students must complete in order to move their individual game piece forward. The goal is for students to successfully get their game piece to the end, where they “Unlock” the game! If you choose to use our optional detours, they are “mini stops” that give students a quick break between challenges.
WHAT DOES THE TEACHER DO?
During the game, encourage students to problem solve, persevere, and help each other when they come to a problem that is difficult. Coach individual students through difficult challenges. Reteach skills as needed.
Our games have been successfully implemented in kindergarten through 6th grade classrooms, so don't be deterred by the pre-made 2nd and 3rd grade challenges. This is truly a game for any grade level!
*Games currently in the works:
*Unlock the North Pole will undergo a MAJOR renovation before Christmas. Make sure you re-download before you use it! Our games have come a long way since that first last-minute idea!
2017 © Cooties and Cuties
2017 © 2nd Grade Sassy Pants
This resource is intended for use by ONE CLASSROOM TEACHER. Permission to copy for single classroom use only. Electronic distribution limited to single classroom use only. Not for public display without credit given to authors.
If you would like to share with your colleagues, please purchase an additional license. All rights reserved by both authors.