Print, Cut and Go
This set of Pythagorean Theorem task cards is based on a video game testing scenario. Students will use the Pythagorean Theorem to determine the points given by the video game and see if the game operates as expected.
I set this up with two sheets of cards. The first sheet of cards always has the students calculating the value of c. The second sheet of cards has the students calculating a or b. I have two answer sheets, #1 – 6, and another #1 – 12. If your students aren’t ready to solve for a or b, you can just assign cards #1 – 6. A few days later you can use the cards again, with all 12 calculations. These cards are all based on Pythagorean Triples and do not contain any decimal values. Some of the numbers are large so I recommend providing a calculator with this activity.
You could set this up as a station or print multiple copies for small groups. I would keep group sizes between 2 and 4. Something I like to do is have a way to allow students to ‘check’ their work without providing a key. I do this by having students perform a calculation based on their answers on the answer sheets provided in this file.
On page 5 is a set of directions that you can print or display on your board. Here is the text on that page:
"Your friend has been developing a video game and needshelp testing it. As a player, you earn and lose points based on hitting a moving target in the game. The more difficult the shot is, the more points you gain or lose. This shot is based on the Pythagorean Theorem where a is the height of the target and b is the distance from the target. The hypotenuse, c, represent the shot you make. (Yes, programmers are good at math and use it all the time.) Depending on the shot, your points may be based on a leg or hypotenuse of the shot. Complete these tasks to test the program to make sure it is working correctly."