Vocabulary is the cornerstone of communication. Without it we are limited from certain topics, what we say, and in an extent, how and with who we interact. This game was created so that our students use vocabulary of every day items, as well as, novelty items. It is intended to have students increase their knowledge and usage of vocabulary in a fun way.
Incorporating movement and pretending into your classroom routine can help improve attention and behavior enabling your students to be more engaged leaners! Most importantly, your students will LOVE this!
This resource includes 168 visual charade cue cards organized into multiple categories.
Also included are visual student directions and a visual "I Can" Poster.
Great for indoor recess, transition times, and break time! Perfect for working on building imaginative skills with early learners!
Determine or clarify the meaning of unknown and multiple-meaning words and phrases by using context clues, analyzing meaningful word parts, and consulting general and specialized reference materials, as appropriate.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Acquire and use accurately a range of general academic and domain-specific words and phrases sufficient for reading, writing, speaking, and listening at the college and career readiness level; demonstrate independence in gathering vocabulary knowledge when encountering an unknown term important to comprehension or expression.
Instructions for setup are included. The adapted book is labeled specifically with the CCSS addressed for easy use during lesson planning! Also aligned for Teaching Strategies Creative Curriculum
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