EASEL BY TPT

# Water Bottle Flip STEM Challenge

Erintegration
12k Followers
3rd - 6th
Subjects
Standards
Resource Type
Formats Included
• PDF
Pages
31 pages
Erintegration
12k Followers
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).

### Description

The ORIGINAL water bottle flip stem challenge and lab! Water bottle flip at school? Absolutely! Students will love this on-trend STEM challenge inspired by the popular YouTube water bottle flipping challenge where students toss a water bottle and attempt to land it straight up. Practice scientific method with some probability, fractions and data collection in the mix while having fun!

***Now includes all student recording pages on Google Slides™ for teachers that want to use for a virtual learning lesson.***

This self-paced, 3 part water bottle flip STEM challenge is print-and-go. Each activity sheet guides students through the project. This activity is iPad® mobile digital device optional - students can do the entire challenge without technology if you do not have access.

Students will use the included visual directions, graphic organizers, charts, and activities to determine the best water bottle to use and the best water level to fill it to to have the best chance of landing their toss. Students will also use this information to design the ideal bottle for flipping! Also features an option for using a free iPad app to make a slow motion video of the finished toss.

Students will need plastic water bottles - I suggest setting up a collection in the cafeteria for a week or so before doing the challenge to collect & reuse bottles.

Packet includes:

★ Part 1 activities: Students will determine which type of bottle works best. Students will compare 4-8 different water bottles, develop a toss technique, collect data and calculate the success rate. Students will also create a frequency table, graph - either a line plot, dot plot, or bar graph depending on what works best for your class, and calculate the mean successful tosses. (15 pages)

★ Part 2 activities: Students will determine the best water level to fill the bottle from Part 1. Students will vary the water level, collect data and calculate the success rate. (4 pages).

★ Part 3 activities: Students will use the visual step-by-step directions to film a slow motion video on the iPad of their toss using the bottle and water level determined in Parts 1 & 2. (1 page)

★ Sheet for students to use everything they learned to design their ideal water bottle.

★ 1 self-score rubric

★ 2 posters that explain the science behind the challenge.

★ Printable water bottle labels for students to color and affix to "winning" bottles.

★ Detailed teacher note page with view pure ad-free video links to introduce the challenge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Since my products all utilize free web and app resources, there may be rare times that the technology does not work as planned, which may be out of my control. Please be sure to message me in the Q&A section so I can assist you before leaving feedback. I use all of the apps & sites that I base my packets on frequently and will update products as the apps themselves update.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MORE STEM CHALLENGES

Blow Cup STEM Challenge

Fidget Spinner STEM Challenge

Paper Popper STEM Challenge

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

More STEM / STEAM Activities

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

iPad and App Store are registered trademarks of Apple Inc. Erintegration is not affiliated with and has not been authorized, sponsored, or otherwise approved by Apple Inc.

Total Pages
31 pages
Rubric only
Teaching Duration
2 days
Report this Resource to TpT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TpT’s content guidelines.

### Standards

to see state-specific standards (only available in the US).
Use decimal notation for fractions with denominators 10 or 100. For example, rewrite 0.62 as 62/100; describe a length as 0.62 meters; locate 0.62 on a number line diagram.
Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent.
Generate measurement data by measuring lengths using rulers marked with halves and fourths of an inch. Show the data by making a line plot, where the horizontal scale is marked off in appropriate units-whole numbers, halves, or quarters.
Compare two decimals to thousandths based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.