# Ways to Make Ten : Alien Addition

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10 MB|35 pages
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This product includes games and activities to help students remember the ways to make ten. Students will use part part whole work mats, ten frames number bonds, and missing addend equations to practice making ten. Included are the following games:
Make a Ten: Place four rows of four cards each face up on table (16 cards in all). First player chooses two cards that total ten, then replaces the cards on table. Next player then
"makes a ten" and replaces cards. Players continue to make tens until all cards are played. Player with most cards at the end of the game is the winner.

Make a Ten Concentration: Place all cards face down on table. First player turns two cardsover in an attempt to "make a ten". If the sum of the cards is ten the player may keep both
cards. If not they are turned back over and the next player tries to make a ten. Player with the most cards at the end of the game is the winner.

Make a Ten Go Fish: This game is played like go fish except instead of making pairs the students attempt to make pairs that total ten.

Three in a Row: Distribute a Three in a Row gameboard to each player. Teacher presents number bond card to students. Students solve for missing addend to complete the
equation and cover their answer on their cards. The first student to get three in a row is the winner.

Out of this World: Combine number bond cards, ten frame cards, and "move ahead" and "goback" cards to play this board game. If student draws a number bond card they must provide the missing addend. If student draws a ten frame card they must provide the
equation that makes ten (green plus blue). If student gets a correct response they may roll the die and move the appropriate number of spaces. First player to reach the finish line is the winner
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35 pages
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