About "What State is THAT?"
# 1) I JUST 3-MIL LAMINATED PLAIN 20 LB (INK JET) PAPER AND IT CAME OUT QUITE RIGID. SO YOU MAY BE VERY SATISFIED WITHOUT BUYING 110 CARD STOCK FOR THIS GAME--THIS IS ASSUMING YOU HAVE A LAMINATING MACHINE AT HOME THAT USES 3-MIL; 1-MIL WOULD BE TOO FLIMSY AND NOT PROTECTIVE ENOUGH.
# 2) IF YOU WISH, YOU CAN PRINT THE "REFERENCE CARD" AND THE "ANSWER KEY" CARD BACK-TO-BACK TO MAKE A SINGLE CARD; THEY ARE ALIGNED TO CENTER ON EACH OTHER, THOUGH SOME PREFER SEPARATE CARDS.
Since "What State is THAT?" is a downloadable states-geography game, you will have to provide the four 8.5” x 11” sheets of 110 lb. card stock for the playing board (each player gets a board) and smaller reference cards, and one die (dice) only, and up to four pawns or small objects to move along the playing board—and that’s it beyond a little printer ink.
It is best to double-side laminate the playing board and reference cards for durability and cleanliness. Some schools have 1-mil laminating machines. Otherwise, it’s 3-mil laminating at stationery stores and the cost (2017) is around $4.00 for one double-side lamination. You might want to consider the purchase of a small laminating machine; they do a fantastic job at a reasonable price—and the laminating pouches, in quantity, are not expensive. I personally have a Fellowes “Saturn” 3i95--see Amazon.com.
"What State is THAT?" can be either a fast-paced game of 10-plus minutes or a more challenging and complicated 20 minute play based on selected options.
Regardless, "What State is THAT?" is an exciting play!
Similar ready-made games sell off the shelf for triple to quadruple the price of this one.
Depending on your children's knowledge, you may need to FORGET the rules of play. If the players have NO knowledge of the states (and don't even know the state they live in or the difference between a state and a city--yep, that happens), then you'll have to take a different approach, obviously. Such a student does the following:
1. Rolls the die.
2. Looks for the appropriate state on the numbered colored map/Reference Card.
3. Identifies to all players the state by name on the Answer Key Card
4. Moves the die to the placement solely based on the die roll. Each player, in turn, does likewise. Moves by these Beginning-Learners-of-States will win, or not, solely based on the toss of the die and not their knowledge of the states, of which they are currently lacking. Nevertheless, it's a good FIRST step