Wheel O' Partners

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PRODUCT DESCRIPTION

Need a new, fun way to create partner and small groupings? Check out Wheel O' Partners where the teacher chooses the first six matches and students pick the second six. When the teacher is ready to move into a collaborative activity, he or she simply rolls one or two dice and prompts students to move with the partner that matches the number rolled. The teacher can motivate students toward good behavior by mentioning beforehand that they may or may not roll the second dice. This increases the opportunity of getting a partner that they chose (7-12). Consequently, it also reduces the likelihood that they will get a partner that the teacher chose (1), even though promoting this might hurt the feelings of the students in that #1 spot. Enjoy!
Total Pages
1
Answer Key
Does Not Apply
Teaching Duration
1 Semester

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Wheel O' Partners
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