This game is aligned to the common core standards! It targets antonyms and frequently occurring Tier 2 vocabulary words. This game can be used in speech therapy, small group instruction, and literacy centers.
This unit includes 32 cards (16 owls and 16 trees to target antonyms) and 4 lose a turn cards. It also includes directions for three games that can be played using the cards in this unit.
Memory Game: A game to work on antonyms. Match each word (i.e. ancient) on the owl to it’s antonym (i.e. new) on the tree. 16 word pair cards included. The student with the most matches wins!
Go Fish: Shuffle the 16 antonym word card pairs. Deal each player 7 cards. Lay the remainder of the cards in a pile in the middle of the table. Choose a student to go first. Play continues in the same manner as the traditional “Go Fish” game.
Card Game: Place all the cards (16 antonym word pair cards and the 4 lose a turn cards) in a pile in the middle of the table. Choose a player to go first. The child draws a card from the top of the deck and either the student or the teacher reads the word. The next student then draws a card. Play continues around the table. The players try to gather as many antonyms as they can. Once students draw their second, third, fourth card, etc. they have to determine if the word is an antonym for any of the words they already have in their possession. The players try to gather as many antonym pairs as they can. If they draw a lose a turn card they must sit out that round. The player with the most antonym matches wins!