How We Used This for a Whole School “Camping Theme” PBL
We used these lessons to kick off a whole school PBL with a camping theme. Each grade level had a different activity and we pulled them all together to have a whole school camping day on our playground.
Kindergarten’s project was to make a camping card/board game and they made s’mores on our all school camping day.
1st Grade’s project was to make a boat and they did an experiment with their boats on our camping day.
2nd Grade’s project was to make sleeping bags. On our camping day we set up tents and they went in the tents with their sleeping bags and played games and did some camping crafts our art teacher made up.
3rd Grade’s project was to run our general store. We had the students bring money. We will then use the money to do this project in future years. (You could borrow starter money from PTO and then pay them back!)
4th Grade’s project was to make campers. We drew camping spots and students reserved their spots. They checked in and took their campers to their spots. Then we set up camping chairs in the middle and our music teacher lead them in camping songs. (We also brought in a fire pit for the middle, but didn’t turn it on.) Other grade levels joined in too!
5th Grade’s project was to make a yard game. They set them up and all the grade levels rotated through to play their games.
More Details for Each Grade Level:
Kinder: This unit is set up to teach and review addition and subtraction in equations and in story problems. It is set up to use either the paper cut outs of marshmallows and graham crackers provided or to give the students marshmallows and Golden Grams cereal (mini-graham crackers) as manipulatives. There are 6 days worth of activities and games provided. Each game or activity includes a set within 10 and an enrichment set of problems. The enrichment pages are marked enrichment.
Activities and Games:
Day #1: Adding Marshmallows-Practice with Manipulatives.
Day #2: Adding Graham Crackers War Game
Day #3: Subtracting Marshmallows Board Game
Day #4: Subtracting Graham Crackers Go Fish
Day #5: Addition Marshmallow story problems Memory
Day #6: Subtraction Graham Cracker story Problems Board Game
After students have worked on their addition and subtraction through playing all these games then they will get to invent their own addition or subtraction game. They can use the check-list provided. They can create a game like one we have played or they can invent their own. After they have completed their games (a couple days) then I have a big game day where we act like we are on a camp out and make smore and play each other’s games. When we play games I have partners get together and play each other’s games so they can teach each other the rules since we didn’t write them out. It is so much fun! I have provide some blank card sheets and blank game boards in case if your students want to use them.
1st Grade: This unit ncludes 9 activites for student to practice measuring boats. They will measure a variety of boats and will also compare boat lenghs. It is set up for students to measure with nonstandard units but they can use a ruler to measure as enrichment. Students will order three objects by length; compare the lengths of two objects indirectly by using a third object.
At the end of the unit students will make their own boats using whatever you have available. I recommend using foam noodles. Students will use the boats they make to measure, compare lengths, and then conduct a science experiment to see if the length of a boat affects it's speed.
This unit incorporates teaching the concepts with a culminating activity of making their boat at the end.
2nd Grade: This unit includes 10 activities for students to practice writing and solving measurement story problems. Students will use provided data to write story problems to be used in a board game and in a go fish game. Students will then make their own sleeping bags for a doll or stuffed animals. They will measure each other's sleeping bags using rulers and will use that data to make and play a war game. We talk about how you play card games while camping! There is also an enrichment activity where students figure out how many sleeping bags will fit in a cabin by using area.
3rd Grade: This unit has students survey the school to see which kinds of snacks they would be most likely to buy at a concession stand or general store. (Or their is data provided if you would rather.) Then students use that data to make graphs and determine which items would be best to buy for the store. There are questions provided for each graph to help guide student thinking. After this has been done students will then research and price compare the items they have decided to buy at different stores. Students will also have to figure out how much each individual item cost and will determine how much to charge. There is a rubric provided for students to make marketing items to go with the store.
You can decide if you are really going to have the store at a school event or not. If you are not really having it you could make a diarama of a store using a check-list provided.
This can be DI by groups student graph. They could just graph a class, a grade level, or the whole school depending on their level.
4th Grade: In this unit students will start by finding the area and perimeter of rooms in campers. Students will also find different types of angles. Students will create "blueprints" to make their own campers and will find the area and perimeter of each room. They will use this information to figure prices for items for their campers. Then students will start creating a budget to buy supplies to make their own campers. Next, students will make their own campers. Then they will figure the price per square cm for their campers and and can find the volume of their furniture as enrichment.
5th Grade: This unit has student create yard games. Students will research to figure out what type of game they would like to engineer. Then students will design their games. They must include measurement conversions. Then students will use coordinate planes to make maps of how they think we should set up our games. Students will also write directions of how to play their games. As a final activity students will set up their games for others to play.