Wild One Fluency (Stuttering) Card Game

Grade Levels
1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th
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2.17 MB

PRODUCT DESCRIPTION

Your students will love working on Fluency while playing this game.
A card game with a twist of fun!

GENERAL DIRECTIONS:The game is played similar to Uno. Students are each given 7 cards. One card from the remaining pile is put in the middle of the table. Students take turns matching the card in the pile by color or number. If they do not have a card that fits color, number, or a wild, they draw 1 card and their turn is over. Gray cards can be played at any time. Wild cards containing the card colors around the borders can also be played at any time. When a Wild card is played, the student decides what color cards must be played. If a Skip card is played, the next player is skipped. A Reverse card will reverse the direction that turns are taken. If a Draw 3 is played, the next player up must draw 3 before their turn. If a Give Right 2 Cards is played, the person who put the card down turns and gives 2 cards to the player on their right. When a player is down to one card, they call out “I'm a Wild One!” If they are caught with one card and did not call out to alert the others, then they must draw 3 cards. First player that plays all their cards, wins.

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Contents:Cards can be used in isolation or as the game.
RED CARDS- Types of Disfluencies
Directions: Students explain, demonstrate, or name the disfluency type.
YELLOW CARDS- Fluency Shaping Strategies & Stuttering Modification Techniques
Directions: Students explain and demonstrate, or name the type of fluency shaping strategies and stuttering modification techniques
GREEN CARDS- Given a Word
Directions: Student must practice (at their level of difficulty) saying the word, or using it in a phrase or sentence utilizing their fluency shaping or stuttering modification techniques. Three cards are left blank so you can tailor it to be more specific to use sounds that your students are most likely to stutter on..
BLUE CARDS- Rate & Face the Fear
Directions: Student reads the scenario and rates from 1-10 how scary that situation would be for them. Then they can explain how they would handle the situation. Three cards are left blank so you can tailor it to be more specific to your students fears.
PURPLE CARDS- Social Situations & Responses (Emotional & Unemotional)
Directions: Students read the social situation and explain how they would feel about it and what they might say in that situation.

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Total Pages
Answer Key
N/A
Teaching Duration
N/A

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Wild One Fluency (Stuttering) Card Game
Wild One Fluency (Stuttering) Card Game
Wild One Fluency (Stuttering) Card Game
Wild One Fluency (Stuttering) Card Game
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