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Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more

Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
Winter Themed Roll and Color Math Boards: Multiplication, Place Value, and more
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2 MB|21 pages
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Seven different activities for partners to play to practice multiplication, place value, finding factors and products, and odd/even; two different versions of the board for each activity. Easy to differentiate.

These winter-themed boards can be used as stations, centers, or a fun way to engage kids in math during independent practice. Requires dice.

Marshmallow Multiples: Roll one dice and read the number. Color in a multiple of that number on your board.
For example, if I roll a “3”, I can color in a 3, 6, 9, 12, 15, etc.

Frozen Factors:Roll two dice to make a two-digit number. Color in a factor of that number.
Example: If I roll a 2 and a 7, I can make 27. On my board, I can color in a 1, 3, 9, or 27.

Merry Multiplication: Roll two dice and multiply the numbers together. Color the product on your board.
Example: I I roll a “4” and a “3”, I multiply them together and color a “12”.

Polar Bear Products: Roll three dice and multiply the numbers together. Color the product on your board.
Example: I I roll a “4” and a “3”, I multiply them together and color a “12”.

An Odd Mitten: Roll two dice and multiply the numbers together. If the product is even, color in “even”. If it’s odd, color in “odd”.
Example: I I roll a “4” and a “3”, I multiply them together and get “12” so I color in “even” because 12 is even.

Penguin Place Value: Roll three dice and build a three-digit number. Color in the number on your board.
Example: If I roll a 2, a 3, and a 6, I can build 236, 263, 362, 326, 632, or 623. If one of those is on my board, I can color it in.

Snowy Shapes: Roll a dice. Color in the shape (picture or name) on your board that has the same number of sides. If I roll a one, I can color in a round shape. If I roll a two, I lose my turn!
Example: If I roll a 3, I can color in the picture of a triangle or the word “triangle”.

Cover page with simple directions and example included for each activity.

Feedback and/or a rating is appreciated!
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Total Pages
21 pages
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