Woodland Animals BundleProject Based Learning, NGSS, STEAM, Biomimicry

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Zip (25 MB|120 pages)
Standards
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$7.20
Bundle
List Price:
$13.00
Bundle Price:
$9.00
You Save:
$5.80
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Products in this Bundle (4)

    Description

    Looking for something exciting for a project based learning unit? These resource focuses on the study of woodland animals. These lesson plans will guide you through the process of using biomimicry and steam activities to inspire students to ask questions, study animals and plants and use creative thinking to explore ideas.

    Reviews of other Sparking Children's Thinkibility products:

    Project based learning: Bats, STEAM, Biomimicry

    "This product absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

    Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

    "Used this for a Kindergarten STEAM club unit and it was a hit!"

    Why am I qualified to write these biomimicry resources? I am a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design.

    Product Format:

    • This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

    #animals #woodland #math #fibonacci #cones #pinecone #owl #biomimicry #steam #stem #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #backtoschool

    Total Pages
    120 pages
    Answer Key
    N/A
    Teaching Duration
    N/A
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    Standards

    to see state-specific standards (only available in the US).
    NGSS3-5-ETS1-2
    Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
    NGSS3-5-ETS1-1
    Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
    NGSS2-LS4-1
    Make observations of plants and animals to compare the diversity of life in different habitats. Emphasis is on the diversity of living things in each of a variety of different habitats. Assessment does not include specific animal and plant names in specific habitats.
    NGSSK-2-ETS1-1
    Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
    NGSS1-LS1-1
    Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.

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