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Woodland Animals | Project Based Learning Biomimicry NGSS Digital Activities

Grade Levels
K - 4th, Homeschool
Standards
Formats Included
  • PDF
  • Activity
Pages
58 pages
$3.60
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$3.60
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Description

Woodland Animals | Project Based Learning Biomimicry NGSS Digital Activities:

Looking for something exciting for a project based learning unit? This resource focuses on the study of woodland animals. This is a lesson plan that will guide you through the process of using biomimicry and steam activities to inspire students to ask questions, study forest animals and use creative thinking to explore ideas.

These activities are fun and engaging. And great brain workout!

This resource has been prepared so that your students can use it on digital devices. I have selected suitable slides for you, you need to insert text boxes and you can also add instructions for your students.

Contact me on maliasa@live.com if you have any questions, thanks.

1. Why Teach Biomimicry

2. Getting Started Guide

3. How to Observe and Collect Information about mammals & plants

4. What we know and what we want to know

5. What I know about woodland

6. A hedgehog has, can, is

7. I love hedgehogs because. . .

8. What if I was a hedgehog? - Protection Helmet

9. Terrific Noses

10. A porcupine has, can, is

11. Compare and contrast - venn diagram - spines, quills

12. A sharp idea

13. Biomimicry poem

14. Nutty Facts & Observations

15. Why does a squirrel flick its tail?

16. Quick squirrel ideas

17. Design challenge - words

18. Feather poem

19. I love birds because . . .

20. Bird’s Nest - little or low value

21. Design challenge - bird's nest

22. What it feels like to use the invention - story writing

23. Fox dance

24. Invent a dancing robot, spy camera, or toy inspired by the eyes of the fox.

25. Doodling gallery

26. Helicopter seeds

27. Parachutes, fans, wind energy, spacecraft

28. What I learned

29. Explain the coolest idea

30. How to use biomimicry in the classroom - inspiration and ideas

31. Links to videos and information

32. Biomimicry Lapbook

Reviews of other Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project based learning: Mammals, Reptiles & Amphibians - STEAM, Biomimicry, NGSS

"Used this for a Kindergarten STEAM club unit and it was a hit!"

Why am I qualified to write these biomimicry resources? I am a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with through Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design.

Product Format:

• This download is a PDF and is formatted in US Letter size. If you would prefer an alternate sizing, A4 size or spelling (colour vs color etc.), please leave me a note in the ‘ask a question section of my store'.

#animals #woodland #biomimicry #steam #stem #sparkingchildrensthinkibility #thinkdive #asajomard #tpt #digitalactivities

Total Pages
58 pages
Answer Key
N/A
Teaching Duration
N/A
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Standards

to see state-specific standards (only available in the US).
NGSS3-LS1-1
Develop models to describe that organisms have unique and diverse life cycles but all have in common birth, growth, reproduction, and death. Changes organisms go through during their life form a pattern. Assessment of plant life cycles is limited to those of flowering plants. Assessment does not include details of human reproduction.
NGSS3-5-ETS1-2
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
NGSS3-5-ETS1-1
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
NGSS1-LS1-1
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.

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