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YTPC Classroom Economy Pack | Printable Marketplace, Currency and Rewards

Grade Levels
1st - 7th
Formats Included
  • Zip
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This downloadable classroom economy pack is the most comprehensive one you'll find.

It contains everything you need to run a full classroom economy for the full school year. Complete with a marketplace, currency, job allocations and a wallet that holds both the notes and the reward vouchers. 

All resources in this pack come in both full colour and blackline master editions to fit your printing needs. The Reward cards and the Job Chart and Hello Job Tags are all fully editable so you can customise for your classroom. 

This pack can be adapted for all Early Childhood age groups. 

Download Pack Contents:

Petbucks Currency – One, two, five, ten, twenty, fifty and one hundred denominations. There is also an editbale version where you can write (or type) the students name onto the currency for better tracking or raffle style draws.  

Job Chart – one, two, three, four, five, six, seven, eight, nine, ten, twelve, fourteen and sixteen job layouts included.

Hello Job Tags – 7 different colours and 9 different images. Fully editable names within the PDF.

Reward Vouchers – 14 different templates included in 6 different colours (plus blackline master editions). Pre-populated options plus fully editable version included.  

Marketplace Poster – A4 and A3 size versions included

Fold and Glue Wallet – Simple construction fold and glue wallet in 7 different colours, plus blackline master edition. Sized perfectly to hold the Petbucks currency and the reward cards both printed and laminated.

Note: You will need to be able to use .zip .ppt and .pdf files to make use of this pack. 

The Classroom Economy Pack has been designed to encourage positive behaviours in your classroom. This resource can be printed and displayed in your classroom accompanied by Your Teacher’s Pet Creature.

Pet Bucks

As your students complete jobs or display positive behaviours in your classroom, they can be rewarded with Petbucks.

Examples of behaviours that could earn petbucks include (but are not limited to):
- Helping to clean up the classroom
- Helping a friend
- Being on task

These will vary depending on the age of your class.

Reward Vouchers

Once your students have earned enough Petbucks, they may purchase a Reward Voucher. Included in the pack is a series of cards and a marketplace poster.

Rewards include “Computer Time”, “Sitting With A Friend”, “Cuddle Time With Your Teacher’s Pet Creature” and many more, however, we’ve also included blank templates for you to create your own.

Your Teacher’s Pet Market

We recommend creating an event where students can spend their Petbucks similar to a market. This can be done daily or weekly.

When your students purchase a reward voucher they need to cash in their Petbucks and begin earning petbucks again. Your students can decide when they would like to use their reward voucher.

This resource instils a sense of responsibility and eagerness to participate positively in the classroom and can also be used as an opportunity for teaching children about currency and saving.

Further Ideas

If you wish to expand the use of Petbucks, include giving students daily jobs where they can earn more petbucks. Jobs such as cleaning the whiteboard or tidying the classroom are great examples of this.

In this resource, we have also included foldable wallets which your students can fold and glue these as a craft activity and then use them to store their Petbucks during the day. This also helps instil a sense of care and responsibility.

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About Us

This resource works perfectly on it's own, but it's designed to work seamlesselsy with Your Teacher's Pet Creature. The cute classroom behaviour guru.

What Is Your Teacher's Pet Creature?

One of the biggest challenges any educator faces is classroom behaviour management. Your Teacher's Pet Creature was designed specifically to make that challenge easier, so you can spend more time doing the parts of the job that you love. 

More specifically Your Teacher's Pet Creature is a 40 page beautifully illustrated picture book (available in Hardcover or E-book) and a cute plush toy for introducing behaviour guidelines in an early childhood environment. When combined with the cute plush it becomes the cuddly classroom friend that children love and a visual reminder to encourage positive behaviours.  Your Teacher's Pet Creature is now used by thousands of educators across the globe.


No Commercial Use or Sharing of this Product through Internet Groups or Blogs, School District Websites, School Websites, Personal Websites, or Offline Groups. This download is intended for use in one classroom only.

This item is also bound by copyright laws and redistributing, editing, selling, or posting this item on the Internet are strictly prohibited without gaining permission first from the author.

Total Pages
Answer Key
Teaching Duration
Lifelong tool
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