***prints on just 7 pages, 14 if you want the back of cards***
MONSTERS VS ROBOTS.
This award-winning game* was born out of a desire to have a fun card game to play with my 5 year old daughter at home, and while teaching in the junior classes at my school. I wanted to go beyond 'snap', and play something a little more 'immersive' that had sound mathematical concepts and offered solid reinforcement of number facts and recognition, while looking professional enough that would ignite some interest. And so, I set to work - 2 months later, Monsters vs Robots is here.
Monsters vs Robots makes number facts fun. There are 4 different ways to play - you may find more. Each of the ways to play offers an increasing challenge for the development and reinforcement of number skills. Ideally, the game is played with 2 players, but can be played with 4. Alternatively, print more packs and join them together.
Each card includes 3 forms of the number (digits, words, and traditional dice pips) to further enhance opportunity for learning. There are 13 monsters and 13 robots, with 2 of each kind for a total of 52 playing cards. Each matching pair has different dice pip combinations to further emphasis number families.
How to play:
Solo - 1 player sorts and orders all cards into rows from smallest to biggest.
Duel - 2-4 players. Start with a set (monsters or robots, or mixed) of shuffled cards face down each. Players turn over the top card simultaneously, and the player with the higher card wins the duel and collects the cards in a pile next to them. If the cards are equal, play continues with the next round with the winner taking previous rounds’ cards.
Sidekick - 2-4 players. Same as 'duel' except 2 cards are turned for each player simultaneously. The player adds their total and the higher combination wins the hand.
Heroes - 2-4 players. Players start with 5 cards in their hand while the rest of their set (monsters or robots, or mixed) remain in a pile face-down. The first player plays a number of cards from their hand (pre-determined at start of game, or each hand) which the other player/s must then attempt to beat using their own combination of cards (but same amount of cards). Play order rotates clockwise in the next hand.
On top of the 4 game modes, Monsters vs Robots works well played as a traditional game of ‘snap’, ‘memory’ or ‘go fish.’
How to prepare:
Print all pages on paper and trim. Glue a ‘back’ onto each ‘front’ and then laminate cards. Alternatively print on cardstock. Print the tuckbox on cardstock for safe storage. I’m happy for you to print multiple packs per class – even print for your students to have at home. If other teachers want to use though, please buy multiple use license.
Alternately, order a deck of professionally printed poker cards and have them delivered.
Please download the preview for more info.
I hope you enjoy Monsters vs Robots.
big idea learning.
* March, 2013 – awarded by wife as most distracting project for quality time with her.