DIG-IT! Games is a mission – based studio that was founded to bring game-based learning to the classroom. Recognized by the education community as a leader in innovative learning, Dig-IT brings meaningful game play to learning.
Game-Based Learning, Technology infusion
Dr. Toy Winner- Best Vacation Product Toyman Award of Excellence Life Buzz Award Creative Child Magazine- 2010 Game of the Year Best of Show at ISTE-2015 National Parenting Publications Awards- Silver Winner 2014 and 2015 AEP Award Finalist 2013
In 2005, Dig-It! Games founder Suzi Wilczynski began her quest to create fun, interactive learning experiences for middle school students. As an educator and trained archaeologist, Suzi had used archaeology to bring history to life while calling upon a wide range of skills, including math, science, and language arts. To make these subjects relevant to 21st-century kids, Suzi set out to create entertaining, interactive digital games that could be played at school or home. Her goal was to use games to engage children in an immersive way that goes beyond what they can experience from a textbook, film or lecture. After learning everything she could about game design and playing more games than she cares to admit, Suzi released Roman Town™ in January 2010 to critical acclaim from parents, educators and the education industry. In 2012, Dig-It! Games produced Mayan Mysteries™, an award-winning puzzle-based adventure game about the ancient Maya. 2013 was all about math at Dig-It! Game, with the releases of math-based games Loot Pursuit: Tulum™ and Can U Dig It!™ In 2014, the Mayan Mysteries adventures continued with added sites, new games and the exciting conclusion to the quest for Ich’aak. We are honored to announce that at its release, Mayan Mysteries was the #1 featured game for kids 9-11 in the US App Store! A companion to Mayan Mysteries, Maya Quiz™ was released that same year as a trivia game for kids and their families. Then Team Q followed Ladrone to Pompeii, where they saved more artifacts from looters in the second game of the Loot Pursuit series, Loot Pursuit: Pompeii™. 2015 has been a busy year–we rebooted Roman Town with a brand-new app release that includes Team Q still on the hunt for Ladrone in Pompeii; we released 3 Digits™, a skills-based math app that goes beyond our traditional number system and explores the Maya’s base-20 system; and our school outreach program resulted in Wheatley Days™, a compilation of student-produced artwork and mini-games from Wheatley Education Campus’ field trips to the studio. We’re readying to release I Have a Word™–a vocabulary guessing game–and we’re hard at work for BEAKER™, a science adventure like you’ve never seen before.
Visit it us at our game website to gain access to our award-winning games and products! https://dig-itgames.com/game-store/
English Language Arts, Writing-Expository, Reading, Specialty, Science, Astronomy, Chemistry, Earth Sciences, Social Studies - History, Ancient History, Native Americans, U.S. History, World History, Arts & Music, Art History, Other (Social Studies - History), Critical Thinking, Physical Science, Writing, Writing-Essays