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The idea to create a language-learning game arose from a need for the environment where learners could practice everyday English. I have been learning and teaching languages my entire life and I have always strived for meaningful interaction in the classroom. I couldn't help but notice that my students learned more from our casual exchanges between the lessons than during the actual class. Recreating this model of spontaneous, demand-based learning inside the classroom turned out to be quite a challenge. One of the obstacles was limited support for interactive situated learning in existing teaching materials. The majority of commercially available textbooks resemble "thinly disguised variants of drill and kill" (Long, 2015), rather than real-world communication. At some point, I realized that a game, not a textbook, is an ideal tool for language learning: students are engaged in authentic communication while attending to linguistic problems in context. That is how LinguaPolis New York was born! Vita and Stas
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9th, 10th, 11th, 12th, Higher Education, Adult Education, Homeschool, Staff
English Language Arts, Reading, Specialty, World Language, Russian, EFL - ESL - ELD, Foreign Languages, ESL / ELL / EFL, Oral Communication