LinguaPolis

 (7)
United States - Washington - Seattle
LinguaPolis
4.0
1 votes
“People learn best through personal experience, through practical hands-on work with real-world tasks.” M. Long
 
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By LinguaPolis
LinguaPolis is a language-learning game for adults. Walk around New York and practice speaking English in everyday situations: shopping, driving, going out, hailing a taxi, etc.!​​​ The board consists of various locations in New York: landmarks,
Subjects:
English Language Arts, ESL / ELL / EFL, Oral Communication
Grades:
12th, Higher Education, Adult Education, Homeschool, Staff
Types:
Games
$12.00
1
Digital Download PDF (6.83 MB)
By LinguaPolis
LinguaPolis is a language-learning game for adults. Walk around Moscow and practice speaking Russian in everyday situations: shopping, driving, going out, hailing a taxi, etc.!​​​ The board consists of various locations around Moscow: landmarks,
Subjects:
World Language, Russian, Foreign Languages
Grades:
12th, Higher Education, Adult Education, Homeschool
Types:
Games, Simulations, Cultural Activities
$12.00
Digital Download PDF (15.61 MB)
By LinguaPolis
This detective story will take your students on a language journey: from basic vocabulary and structures (the 1st chapter can be attempted shortly after you covered the alphabet) to more advanced content. Every chapter brings us closer to finding
Subjects:
Reading, Russian, Foreign Languages
Grades:
9th, 10th, 11th, 12th, Higher Education, Adult Education, Homeschool, Staff
Types:
$5.00
Digital Download PDF (0.40 MB)
By LinguaPolis
There is a whole world of games that take us to parallel realities, teach new skills and inspire! The games created for native speakers are much more exciting and authentic than their ESL younger brothers. Here I present a few ideas of how you can
Subjects:
World Language, EFL - ESL - ELD, ESL / ELL / EFL
Grades:
10th, 11th, 12th, Higher Education, Adult Education, Homeschool
Types:
Games, Cultural Activities
FREE
Digital Download PDF (6.10 MB)
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TEACHING EXPERIENCE

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MY TEACHING STYLE

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HONORS/AWARDS/SHINING TEACHER MOMENT

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MY OWN EDUCATIONAL HISTORY

The idea to create a language-learning game arose from a need for the environment where learners could practice everyday English. I have been learning and teaching languages my entire life and I have always strived for meaningful interaction in the classroom. I couldn't help but notice that my students learned more from our casual exchanges between the lessons than during the actual class. Recreating this model of spontaneous, demand-based learning inside the classroom turned out to be quite a challenge. One of the obstacles was limited support for interactive situated learning in existing teaching materials. The majority of commercially available textbooks resemble "thinly disguised variants of drill and kill" (Long, 2015), rather than real-world communication. At some point, I realized that a game, not a textbook, is an ideal tool for language learning: students are engaged in authentic communication while attending to linguistic problems in context. That is how LinguaPolis New York was born! Vita and Stas

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