Estrella Fibonacci has been captured by the Villainess Vectora. Only you can rescue her. Vectora has carelessly left behind 10 clues that when solved disclose where you can rescue Estrella! You need to deduce through process of elimination which
15 polar coordinates (with negatives, degrees, and radians), to post on your classroom walls. A treasure map (polar grid overlain, in increments of 30 degrees, max r value is 5, with both degrees and radians) is included along with a brief
Estrella Calculus has been captured by the Villainess Vectora. Only you can rescue her. Vectora has carelessly left behind 10 clues that when solved disclose where you can rescue Estrella! You need to deduce through process of elimination which
10 stations you can post around the room. Each is a problem involving solving a logarithmic equation for x (without a calculator). The properties of logarithms will need to be utilized.Page 1 is the page for each student to record their answers.
10 equations of circles and ellipses to hang around your classroom. A blank map grid with icons. The students must graph the conics on the map grid. The treasure is located at the icon that is completely outside of all the circles and ellipses.
Activity for students to graph and write equations for circles representing possible locations where the earthquake occurred from 3 stations at each of two earthquakes. Where the 3 circles for each station intersect is the location of that
Treasure hunt activity for students to practice graphing 4 polar equations on their treasure maps (4 equations to post on your walls) (1 cardioid, 1 rose curve, and 2 circles), as well as three (the three clues to post on classroom walls) cartesian
Practice for the students to add their vector with a partner's vector to get a resultant vector that they sketch and find the magnitude and direction of (they will record their answers on the first 2 pages). You can print out the cards on pages 3
Partners Activity for graphing Parametric Equations. Print out a class set of the 16 x(t) equation cards and the 16 y(t) equation cards. Each partner pair gets an x(t) equation card and a y(t) equation card.The first two pages are for the students
10 multiple choice problems to post on your classroom walls. Each of the problems asks the student to evaluate a limit (using L'Hopital's Rule, if possible). Each multiple choice response has a code letter. After working through the 10 problems
10 multiple choice questions to post around your classroom, that ask the student to find a coterminal angle (within a certain range), given an angle (in degrees or radians). Then they must convert the coterminal angle from degrees to radians (or
Instructions page 1: A mysterious abandoned cabin is located in the middle of a forest as indicated by an old handwritten map. According to the map’s author (a mathematician/explorer named Doreena Shadetree, who lived around the early 1900s), if you
Instructions for Student: "You are hiking in a beautiful forest to meet your friends at the exit. To find your path solve the multi-step equation for the variable, and go in the direction of the correct answer to take you to the next question,
Instructions for Student: "Oh no! Your friend Dora the Feisty Seagull is missing! To find her find the correct discrete range (rectangles) for the equation with discrete domain values inside the ovals. Go to the next question, until you exit the
8 function decomposition problems, 4 function composition word problems, and 4 function composition evaluation at a value problems.
Instructions for Students: Player 1 and Player 2 take turns solving problems (any order) below (you can work the
Page 1 is the answer recording sheet. Pages 2-11 are 10 stations you can print and post to your class walls. They are linear piecewise application problems. Most of them involve evaluating piecewise functions for specific domain values. One