In Roll and Race, students roll a die and move that many spaces on a game board filled with clock faces. To stay on the space, they must correctly read the time to the nearest five minutes. If they’re incorrect, they stay where they are until their next turn. The firIn Roll and Race, students roll a die and use that number to fill in one of the boxes with a clock face. If they’re incorrect, their partner should help them fix their mistake. When a student fills an entire column, and they roll th