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Preview of Australian Curriculum v9 Digital Technologies quick overview

Australian Curriculum v9 Digital Technologies quick overview

DescriptionThis document is a quick reference to the broad topics and concepts prescribed in the Australian Curriculum version 9 for Digital Technologies at each year level, from Foundation to Year 10.It restructures the two strands of AC Digital Technologies, Knowledge and understanding, and Processes and production skills, into six topics: Digital systemsDigital dataIdeation and evaluationUser interfaces and experiencesAlgorithms and programmingProject execution and managementYou will find a
Preview of ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

Created by
STEM with Niels
ScratchJr Coding Unit for Years 1–2 | Create a Game Project | 10-Week Digital Technologies Plan Looking for a ready-to-go ScratchJr unit that’s fun, practical, and beginner-friendly?This structured and engaging unit walks students through the foundations of coding as they design and create their own interactive game — even if it’s their first time using ScratchJr! Built specifically for Years 1–2 and aligned to ACARA v9, this 10-week coding journey empowers students to: Understand algorithmsU
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