Fun probability activity where students claim a suitcase with a specific number of points, and need to decide if they want to keep or swap that suitcase throughout the game. Inspired by "Deal or No Deal", students engage with applied probability learning, and can earn house points (or an equivalent points-based reward system) at the same time! A game where everyone wins, but some people just win a little bit more than others. Requires a display, and some cutting and laminating of the cases. But