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Preview of Coding with Robots - Halloween Trick or Treat  for Bee-Bot, Code & Go Mouse, etc

Coding with Robots - Halloween Trick or Treat for Bee-Bot, Code & Go Mouse, etc

Trick or Treat around Halloween Town is a fun way to introduce coding with the Bee-Bot, Code and Go Mouse Robots, Dash and Dot and others and reinforce learning about algorithms! It is easily adaptable and differentiated so Kindergarten through the upper elementary grades can learn coding and simple algorithms by selecting a picture task card and finding it on their mat! Younger students will learn to code the robot to go forward, backward, turn right and left, while older students can use the
Preview of Coding with Robots - Pirate Treasure Hunt  for Bee-Bot, Code & Go Mouse, Dash

Coding with Robots - Pirate Treasure Hunt for Bee-Bot, Code & Go Mouse, Dash

This activity is a fun way to introduce coding with the Bee-Bot, Code and Go Mouse Robots, Dash and Dot and others and reinforce learning about algorithms! It is easily adaptable and differentiated so Kindergarten through the upper elementary grades can learn coding and simple algorithms by selecting a picture task card and finding it on their mat! Younger students will learn to code the robot to go forward, backward, turn right and left, while older students can use their skills to explore ne
Preview of ANZAC ScratchJr Project: The Story of Simpson & His Donkey (Y2–4)

ANZAC ScratchJr Project: The Story of Simpson & His Donkey (Y2–4)

Created by
STEM with Niels
Digital Technologies • History • Literacy • Turnkey LessonBring ANZAC Day to life with this powerful, age‑appropriate ScratchJr digital storytelling lesson. Students recreate the story of Simpson and his donkey across four guided scenes, using coding, sequencing, voice recording, and simple animation to retell one of Australia’s most iconic acts of courage. This is a completely teacher‑ready, plug‑and‑play lesson. Open the slides. Press play. Follow along. Some basic ScratchJr experience is bene
Preview of Ozobot Growing Bundle

Ozobot Growing Bundle

Your students will have fun and learn about coding by guiding their Ozobot through themed mazes to specific destinations! Each resource has leveled mazes for easy differentiation and task cards with destinations and color codes. This is a "growing" resource bundle, meaning additional activities will be added over time! Buy now at this low price, and you'll receive all additions to the bundle for free! Save 20% by buying the bundle over purchasing these resources individually., Have a question?
Preview of Build a Computer Activity | Digital Interactive Activity Slides

Build a Computer Activity | Digital Interactive Activity Slides

Introduce computer components with a digital and printable activity. Ideal for bulletin boards or lessons, students assemble computers and learn essential tech vocabulary. Students put together a digital computer in 4 click and drag activities. They learn how to put icons on a desktop, where the hardware components go inside of a computer, they label the browser icons, and they put a keyboard together. There are differentiated options to meet the needs of your students. This activity is provide
Preview of Tech Lesson - Google Maps - GPS Buddy {Technology Lesson Plan}

Tech Lesson - Google Maps - GPS Buddy {Technology Lesson Plan}

Map reading seems like a lost art. An ancient skill that people used long before the smartphone. Students rely so much on their smart phones and tablets to help get them where they need or what they want. Break up the routine by having your students be the smart phone! Made for use with:PC Mac Chromebook All resources are organized for assigning through Google Classroom!Get this lesson cheaper when bundled in ourGoogle Maps Unit Lesson Plan BundleGoogle Maps GPS Buddy will have your students fu
Preview of How to Code a Sandcastle: An Unplugged Coding Activity

How to Code a Sandcastle: An Unplugged Coding Activity

Want a super fun way to teach coding without a computer to students?  Check out this unplugged activity that goes perfectly with the book How to Code a Sandcastle by Josh Funk!   This activity has everything you need, even if you don’t have the book! Just create a grid, print out the signs, and you're good to go! Here's what is included: 1) Action signs (Compass Rose, North, South, East, West, Jump over, Pick up Bucket, Empty the Buckets, Move Forward, Turn Left, Turn Right) 2) Gameboard signs
Preview of How to Code a Rollercoaster: An Unplugged Coding Activity

How to Code a Rollercoaster: An Unplugged Coding Activity

Want another super fun way to teach coding to students without a computer? Check out this unplugged activity that goes perfectly with the book “How to Code a Rollercoaster” by Josh Funk. This activity has everything you need, even if you don’t have the book! Just create a grid, print out the signs, and you’re good to go! Here’s what’s included: 1) 12 Action signs (Compass rose, North, South, East, West, Move Forward, Turn Left, Turn Right, Jump Over, Get 10 Tokens, Get 1 Token, Leave Tokens) 2
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